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War4ever
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I live amongst the Red Sox Nation
Jan 1970 time: 21:24
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I know many use premade maps to equalize starting positions, or they did so in the past. The main problem i have with these maps is even if you rotate 7-10 of them, its like playing the world map after awhile, in the sense that you know where the huts and/or specials are... little replay value here.
so we are left with crappy random generator maps, which often screw some , or put people to close to each other etc etc....
Now that the game has been out in MP for for over 4years, and we have all gotten better/more efficient in our playing styles, though some of you still lag behind , most of the cheats, or bugs have been sorted and we all play with a set of rules which we find best suited for our temperments, or with a group of players which offer us the most enjoyment for our time.
Has the continued development of trade ruined the game for players. I know many players who can't compete without land that i would normally drool over.
We all know wandering can pay off, ie finding gold, or a few four legged units from huts, and other times it backfires (crap land , or crap huts)
With trade being specialized , you really take a chance opening a hut, or lagging behind in despotism for an addtional 600 years, these things early can make or break your game.
Now good players always over come bad luck, but if your up against a skilled player who gets the breaks, and you don't, your going to lose plain and simple.
Even if you remove huts and wonders (to even it up so to speak) then rivers become HUGE. So truly, you must find trade to compete long term, b/c you can't steal every tech quick enough to prevent a horde of attackers from a different time period from invading your lands.
So really the only thing that will seperate two equal players , is terrain. If you have more of it, or it is better, then your sheer numbers will win.
Its interesting to see the evolution of the game, how we/i used to play , compared to the way i play now. Many things have changed. The one constant in this game , and what this game revolves around has not.
It has been proven many a time that you dont' need happy wonders/any wonders for that matter to win, but its damm hard to win, with only production, if you have no real trade to speak of. (unless you start within 10squares of your rival)
any thoughts on this?
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finbar
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Castiglion Fiorentino, Italy
Jan 1970 time: 06:24
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quote: Originally posted by Frank Johnson
I once got 3 advanced tribes, for my 2nd, 3rd, and 4th cities, then a settler, which I think eventually made my 6th. It was all very funny untill everyone attacked me en mass the rest of the game. Ironicly, all the cities were pretty well placed. |
That's creepy, Frank. I got a settler out of the hut I tipped before the hut I tipped that produced my first advanced tribe. I kept him for roads and irrigation. My advanced tribes were very handily placed too - one with a whale, one with a pheasant. Luckily I'm playing with Deity, Horse and Hydey so I'm fairly safe. They're all renowned ICSers. 
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:24
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the fewer the players te bigger the advantage.
if you are in one of deity's 7 man 1x1x games the advantage becomes minimal over the course of the game. If its a duel a couple whales can be a game ender. Thats why if you are gonna play duels its best to play the way we are, War. (best of 10 each player hosts 5 no restarts except for techs)
At least after 10 games it should even out.
BTW I'm lookin forward to finishing that first one.
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War4ever
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I live amongst the Red Sox Nation
Jan 1970 time: 21:24
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well deity, thursdays dont work for me, the real problem is that if my life dictates that i have other things to do, then i wn't be able to make a date , whichever day of the week that is.....
you and i have been down this road before, i just can't commit to a long term game on a certain night, cuz my schedual changes so much 
otherwise i would love to play with you guys.....
plus those guys hate x1x1 so its a double whammy.
all the 3-4 player games end the same way after one night nowadays, either one person dominates or two players share a lead which gives the others little incentive to continue.
diplo games are alot of fun with the right people, but personality clashes, scheduales, commitment, life, can be extremely difficult for many of us.... 
realistically the most i can do is playing one or two games in duel mode whenever my opponent and i share the same schedual. The problem with this is i often lose intereset in the game if a few weeks go by....not too mention i forget what the hell i am doing....
your a great player deity, its a shame that pragmatism gets in our way.....
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