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Change Our Tax Rate?
This poll is closed. |
| 10-60-30 (current tax policy) |
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2 |
20.00% |
| 30-50-20 (aggressive tax policy) |
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2 |
20.00% |
| 20-50-30 (moderate tax policy) |
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4 |
40.00% |
| All taxes are evil , the Banana tells me so... |
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2 |
20.00% |
| Total: |
10 voters |
100% |
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cavebear
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of the Pleistocene
Oct 1999 time: 00:23
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I'm viewing the current situation from the point of view of Minister of Trade, concerning with our accumulation of gold in all ways...
The Treasury has been spent on undoubtedly worthwhile projects. Still, we have but 42 lonely pieces of gold in the government vaults, so the situation needs to be improved.
We do have Caravans being transported by our Glorious Galleon Fleet to the Celts, The Mongols, and the Chinese, so will will be getting some income. However, the value of getting gold through taxes each and every turn cannot be ignored either. Our current science rate is 4 turns @ 60%, which gets us 93 gold minus 42 maintenance costs @10% tax. We can raise our tax rate to 20%, netting us 197 gold minus 42 maintenance costs and our tech rate *remains* at 4 turns @ 50%!
Further, we have only 2 cities that can benefit from WLTPD. We can lower the Luxury Rate to 20% (from 30%) and increase our gold to 291 minus 42 gold pieces per turn by adjusting workers in only 2 cities.
I suggest we adjust our to 30-50-20 instead of the current 10-60-30.
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123john321
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I wanted to vote for: 30-50-20 ,but I accenendly put 20-50-30! Oh well...
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BruceTheStupid
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quote: Originally posted by atawa
60.10.30
We have to build markets and banks anyway to keep our people happy, might as well use them
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A very good point. Lower the luxury rate to 20%, leave science where it is or drop it 10%, and raise the tax rate correspondingly. Unless we're intending some sort of military campaign, we don't need to get dramatically ahead of the other Civs on research (ie markedly superior units), we just want to be comfortably ahead. Rush build those caravans.
By the way, is everyone aware that rush-buying something in stages is cheaper than rush-buying all at once (I mean in the same city window, not waiting for a turn inbetween)? For example, if a city has 10 shields in the production box, and is building a caravan (50 shields), changing production to a diplomat (30 shields), rush buying, then changing to caravan and rush-buying again costs less gold than if you had rush-built the whole 40 shields in 1 go. I think from memory it saves something like 4-5 gold on the above example.
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