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ducki
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I think the main thing to think of is, it's an instant M.A.S.H. Unit and an instant "fortress" with a Zero Turn Build Time.
Way better than a normal fortress if you don't mind the 2-pop loss due to the quickness as opposed to building a Fortress.
Plus you can disrupt his trade network and his resource network in optimal circumstances.
Just beautiful.
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ducki
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I like Cultural Conversions, but even so, I can't wait to try this out.
It doesn't matter if the town flips in 20 turns or so - by then, I'll be done.
I won't drop the city until I start the attack, and it's purely temporary - a place to heal and pool reinforcements.
Odds are, this sort of city will be very poorly placed for actual long term production, so even if I gain the territory, it's getting disbanded once I have a better site or decide to keep conquered cities.
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