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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > The Courts of Candle'Bre > Artwork, Screen Layouts, and the like....
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04.Sep: `FC` 2.0.5 COMPLETED AND RELEASED
27.Jul: `FC` 2.0.4 COMPLETED AND RELEASED
16.Jul: `FC` 2.0.3 COMPLETED AND RELEASED

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Velociryx is offline Velociryx
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of Candle'Bre
Apr 1999
time: 05:24
  Old Post 28-11-2002 20:09 Visit Velociryx's homepage!
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Artwork, Screen Layouts, and the like.... Support Apolyton buy from Amazon

First, happy Thanksgiving! And to celebrate, I thought it about time to post something in the way of eye-candy....just to let you guys know that we *are* moving ahead on that front.

This then, is the first little bit of much more to come. Nothing about the design is set in stone at this point....right now, we're just playing with different ideas, but this one seemed pretty popular in-house, so I figured I'd post it here to get impressions and such. (note....just before I posted it, I realized the one button I had forgotten....that being the "end turn" button, which will go on the bottom right of the screen....so just imagine it there for the moment....)

I'm keeping this thread locked so that the graphics and comments don't get mixed together, but by all means, if you love it, hate it, or have a gripe or general comment, feel free to start a thread and say so!

-=Vel=-

Attachment: map border two, expanded, better configuration.jpg
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Velociryx is offline Velociryx
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  Old Post 27-01-2003 00:53 Visit Velociryx's homepage!
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Help yourself to an AD-FREE life

As we move closer to the public unveiling, I thought I'd provide a snapshot of how the main map display is evolving. This may not be the form you see it in, when we release the first screenies, but it'll be something along these lines....

-=Vel=-

Attachment: version3, main map display.jpg
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Velociryx is offline Velociryx
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  Old Post 30-01-2003 09:17 Visit Velociryx's homepage!
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Support Apolyton, buy Civilization III: Complete

Here's the first mockup of the "Game Start" screen:

Attachment: game start mockup copy.jpg
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Velociryx is offline Velociryx
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  Old Post 01-02-2003 17:00 Visit Velociryx's homepage!
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Remove this text

Game start mockup, revision2

-=Vel=-

Attachment: game start mockup.jpg
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Velociryx is offline Velociryx
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  Old Post 02-02-2003 08:35 Visit Velociryx's homepage!
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Here's version four of the game start mockup....closer....

-=Vel=-

Attachment: game start mockup.jpg
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Velociryx is offline Velociryx
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  Old Post 02-02-2003 23:52 Visit Velociryx's homepage!
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Support Apolyton buy from Amazon

And, in a fit of creative frenzy, here's mockup one of the research screen....the plan is that as you research techs in each area, they will "light up" like the headers are now. The blue allocation bars will be filled in with whatever % of your budget you are allocating to each of the four areas, and the "thermometer" running along each scroll of the four areas will fill in with a color, marking your progress toward researching the "current tech" of each area.

-=Vel=-

Attachment: research mockup, version1.jpg
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Velociryx is offline Velociryx
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  Old Post 03-02-2003 03:03 Visit Velociryx's homepage!
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Got spare money?

Revision to the Research screen makes it possible to navigate to any other kingdom management screen from inside that view (ie - without having to close the window and select a new kingdom management view from the main map display)

-=Vel=-

Attachment: research mockup, version1.jpg
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Velociryx is offline Velociryx
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  Old Post 03-02-2003 06:51 Visit Velociryx's homepage!
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Lose 30 kilos (of popups)

Here's a variant of the Research screen....the goal being to provide one click information to the player without making anything obtrusive....so this is a conjectural example of what would happen if a player clicked on the "Infrastructure level 2" tech on the scroll in the upper right....it'd bring up a popup box containing the game-relevant information. If further details were required, a link could be provided that took the player into the "Encyclopedia of Candy's Bra" ( ), and there's a handy-dandy means of getting rid of the wireframe if you'd rather not have it mucking up the menu.

-=Vel=-

Attachment: research mockup, version1, with info pane copy.jpg
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