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Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:24
  Old Post 28-11-2002 21:00
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Repost: How I think we should be run Support Apolyton, buy Civilization III: Complete

hmm

I will lay out an idea of how things could be done
----------------
every person has a certain ammount of votes about who gets to play

we have one person play for a set ammount of time, this person is controller

the ammount of votes a person has increases by 1 (to a maximum of the number of members) everytime they do not get to be the controller and resets to 1 when they are the controller (So that everyone gets to play)

the controller gets determined in an election (in which every member is running)
--------------------
the controller should post what is going on currently to the satisfaction of the other members

if a member thinkgs that the controller is controllng poorly or thinks for some other reason the controller should lose control, that member can put a noconfidence motion on the floor

every member gets one vote in the noconfidence motion, if it is carried, elections for controller occur again (probably with some other member winning)
------------------------------
durring a controllers period at the helm discussion will be held to facilitate a good game being played
----------------
it is expected that before a new controller is elected that the members reach some sort of consensus about the general direction the civilization should go (the big things like who to go to war with, or wether to build a wonder or not, or what techs to go towards)
---------------------

these ideas go with my beleif that most members want to actually be playing at some point, that having continuity with the person who is playing is a good thing in general, and that for the small things (like the actual troop movements) the controller has a better feel for what is going on than those who are not playing at the moment

Jon Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:24
  Old Post 28-11-2002 21:01
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and: I think that the controler should have ultimate control over everything

Jon Miller

flash9286 is offline flash9286
Prince

Jul 2002
time: 00:24
  Old Post 28-11-2002 21:08
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only problem i have is that he should not have absolute control, big matters like war, treaties,trades should be voted on. But other than that looks good.

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:24
  Old Post 28-11-2002 21:26
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well, that should be determined before the controller takes power

the actual implimentation needs to be all at the hands of the controller

and if we don't like what it is he does, no confidence

Jon Miller

flash9286 is offline flash9286
Prince

Jul 2002
time: 00:24
  Old Post 29-11-2002 19:41
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so we going to vote on the leader now Jon

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:24
  Old Post 01-12-2002 00:34
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Looks good Jon and I agree with Flash - war, treaties (and possibly trade) needs the support/vote of all members.

Concerning Trade: I suggest that trading Luxury goods, the controller can perform without a vote. Trading Strategic good does require a vote.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:24
  Old Post 01-12-2002 12:17 Visit Dis's homepage!
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I agree that big things like war should be with support/vote

I'm not keen at getting approval for each tech. But we should agree with a certain "line". Say monarchy or Republic- things like that.

And strategic trading shouldn't require a vote unless we first determine beforehand there are certain civs we don't want to trade strategic techs with.

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:24
  Old Post 01-12-2002 12:51
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Concerning research :

Dissident is right. Every X turns we should set a "line" of research, that will consist of 3-4 techs. And set a new one when the last is almost done. This way everyone can participate in the tech selection and not just one person.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:24
  Old Post 01-12-2002 13:36 Visit Dis's homepage!
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If we are Persia. I'm thinking we go for Republic first.

But we should also agree upon things like Horseriding and the "war" techs. This may be a lot of things to work out.

We need to work out how we are going to work these things out . Poll? suggestions?

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:24
  Old Post 01-12-2002 23:46
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I wouldn't be too concerned with houseback riding right off the bat, since our special unit is the Immortal - we should concentrate on getting them (Immortals) first.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:24
  Old Post 02-12-2002 00:19 Visit Dis's homepage!
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agreed. But if we get into an early war we may need some mobility to prevent from being outflanked. immortals only have movement of 1. something to consider it. Something to consider before going to war.

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:24
  Old Post 02-12-2002 00:23
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yes

if we feel the ened to go for war, we will take a excursion to horseback riding

Jon Miller

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:24
  Old Post 02-12-2002 05:27 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Hi folks - given my ineptness (is that a word) at meandering around the forums - I missed a lot of this discssion. I started a similar chat to Jon's - in fact - I quoted his original proposal - along with some questions. They are in the Hello thread. Can you check them out. Jon has responded with his answers.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:24
  Old Post 03-12-2002 07:34 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Hello folks. Now that we are underway - can we please pick up on jon,s thread and finalize the team mechanics.

To re-cap Jon's proposed governance system:

Someone starts - after the set play period - there is a vote for the next controller.- the person who started gets 1 vote. All the others now get 2. After that period, the controller would have one vote, the controller from the first period would have two, everybody else 3.

Non-confidence motions can be issued at any time - (subject to reason I suppose). Everybody gets one vote. If it passes - election is held immediately.

I generally like the idea as well. It also fits with our current team name and theme.

So - some questions:

1. Does a controller play for 10 turns - or do we say 15, or 20?

2. How about a two term limit - as per the US president, as opposed to the Canadian dictator, er, Prime Minister?

3. How often is the controller obligated to inform and talk to the team - a) constantly, b) every five turns c) whenever it makes sense to - as determined by the controller or d) never - if he feels like it.

(I vote for c)

4. How do we handle foreign relations - do we have a separate position that does the chatting and negotaitions - or is it handled by the controller.

5. Does he, or they, need to consult with the team before negotiating?

6. And if we do have a separate Voice for Foreign Affairs (VFA), how do we determine that position. Votes. One each. Appointed by controller. Previous controller becomes the VFA???

7. And most importantly - in the votes - can you vote for yourself .... hmmm. I would say yes - that is the power of not be the controller for awhile - you WILL get to play.

8. In the non-confidence votes - does the current controller get a vote. I would say NO, simply because we have 6 on the team, and we would need to ensure no ties.

9 Speaking of which - how do we break ties in the elections (recount Florida?). I am going to suggest that 1 is added to either the controller, the VFA, or the team member(s) who have not played in the longest period - one of those three.

10. Or how about a new position - VIM - Voice of Internal Matters - the last Controller - the VIM would ensure voting and non-confidence issues are handled as per team rules, and would break any ties.

Jon has already responded to my questions. I will post his answers next. I think he is right on in keeping the origina; concept 'pure'. Thought I would generate some discussion here. The only point I might want to disagree about is the two term limit thing. It might be healthy. Just not sure. Maybe we should adopt jon's proposal, and say around 200 BC revisit the system to see if we are all on side. (with the rate the game may play - we may all be old and grey)

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:24
  Old Post 03-12-2002 07:37 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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And jon's response to the 10 questions.... er - sort of....

1 10 turns
2 no lmit
3 c
no seperate positions
7 can vote for self
8 no
9 controller gets tie breaking vote

Jon Miller



(Let's hear from the rest of you.)

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:24
  Old Post 03-12-2002 11:03
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Beta, I will submit my replies to the questions tomorrow (when I have time to think about them)...but ONLY if:

You comply with Eli's thread titled: Our mIRC Channel. I'm with Eli concerning this - We need our own private and potected chat channel here at Apolyton.

So far myself and Eli have registered, with Jon pomising to do it later.

We only have 6 members...it shouldn't take to long to get us all properly registered and protected against spying by the other teams.

Just follow Eli's instructions - it's rather easy to do.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:24
  Old Post 03-12-2002 18:29 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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OK I will comply. Or try to...

(I feel like a techno-incompetent half the time, but I will comply. Besides - Eli is very patient with me.)

javascript:smilie('')

(now - let's see if my first smiley attempt worked...)

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:24
  Old Post 03-12-2002 18:31 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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ah - sort of.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:24
  Old Post 03-12-2002 21:03
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And here are my answers:

1. 10 Turns sounds good to me.

2. Since the job of being The Controller is going to rotate, term limits shouldn't be an issue. However, we can say that person can only be Controller for 2 consecutive terms just to be safe.

3. C.

4. Foreign Relations: I think having a Foreign Minister (Voice for Foreign Affairs - VFA) is a good idea, but it would have to be someone who has a lot of contact with the other teams (ie, through the forums). I think this position should be a permanent one - Would Jon Miller mind assuming the permanent position of VFA, since he is the one who is responsible for getting Vox Controli together in the first place?

5. Does he, or they, need to consult with the team before negotiating? I depends on what's being negotiated.

6. And if we do have a separate Voice for Foreign Affairs (VFA), how do we determine that position. Votes. One each. Appointed by controller. Previous controller becomes the VFA??? See answer 4. Make it a permanent position.

7. And most importantly - in the votes - can you vote for yourself? Yes.

8. In the non-confidence votes - does the current controller get a vote. Yes, the current controller would get 2 votes, everybody else would have 1 vote each.

9 Speaking of which - how do we break ties in the elections (recount Florida?). If there is a tie on a no confidence vote, then the vote failed the current controller remains in control.

10. Or how about a new position - VIM - Voice of Internal Matters? No. Remember, we are only 6 people, we really don't need all these extra titles/jobs to make our team work.

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:24
  Old Post 04-12-2002 03:53
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All the elections and no confidence stuff arent needed, they just add animosity between the players.

How I think we should run:

We should select a controller, randomly, or just by agreement(some will want to play first, some wont, etc). This controller will play for X turns*.

Now, at the very beginning of the game we are having at least 48 hours breaks between turns. Later on, when many will be using the 24 hours limit we will play once in 4-6 days.
So we'll be having more than enough time to discuss everything in the forums. The controller will have to follow our decisions, so the no confidence thingie wont be needed.

The controller will have some freedom, but not in the early game.
Everything too minor to be effectively discussed in the forums will be left in the controller's hands. For example, workers(when we have a lot of cities and workers), exploring troops, sometime even city building queues, etc.

Major decisions like relations, research, direction of expansion, trade, new city locations, will all be discussed in the forums.

The only mistakes the controller will be able to make are those concerning workers, and in this case we should just explain him what he did wrong. There is no need for grandiose impeachments.

The difference in this system is that it's less dependent on the controller, and more on the team. When the controller makes most of the decisions, long term projects might not get accomplished because of the switches. This way, the controller is not the ruler who sometimes reports to the team, but the messenger of the team.

* - If the game goes too slowly, 10 turns might take a month or two.
I propose implementing a top limit. Every controller will play maximum 15 days OR 5 turns, whatever comes FIRST.
As explained in the previous paragraph, the controller is only a messenger of the team, so relatively rapid change of controllers will not affect the game.
The above numbers can change, since they depend on the pace of the game.

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:24
  Old Post 04-12-2002 08:26
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I think that makes sense for now

later we can implement the controler idea (when we ahve more cities than it is feasible to come to a consensus on)

Jon Miller

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:24
  Old Post 04-12-2002 08:27
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BTW, I was imagining no confidence for stuff like running a war badly

if it is a large war, I know that I would not want to come to a consensus on every movement, but there are diffinitely bad movements, so there is reason for no confidence

I didn't expect it to be used much (if at all)

Jon Miller

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:24
  Old Post 04-12-2002 09:10 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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I understand Eli's position, and generally agree with it, but I think we do need elections for the controller (every 10 turns), even if we envision a more limited role than was the original plan.

I like the impeachment idea as well. As with jon, I didn't see it getting used much either. I suspect there will be enough chit chat going on that the controller will get a sense of the will of the team.

To me that leaves two issues - two term limit for the contoller - some of us think it might be an OK idea - and the thorny question of foreign affairs. .... hmm....

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:24
  Old Post 04-12-2002 09:16 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Eli - I also saw your note in the 'who has the file' forum - and now that I think about it - maybe you are right - for the first bit - when not much is happening - whoever happens to be on-line can play the turn.

And I think Vox and the Neu D. team will end up being the fast teams.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:24
  Old Post 04-12-2002 14:32 Visit Dis's homepage!
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yeah the controller and no confidence is no big deal now.

But when we get more cities and get involved in wars that will play a bigger part. We'll just try to iron things out how we are going to do it in the future.

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