 |
|  |
 |
|
canyontree
|
|
When this site was originally proposed I mentioned that it had the possibility of an Iron Works. It already had iron and every single remaining tile in it's sphere of influence was mountain, hill, or jungle (now mostly cleared to grass). All possible coal tiles. And there it is!
http://apolyton.net/forums/showthre...&threadid=69159
feast your eyes on the map in reply#2 in linked thread.
By my count, there is enough grassland food to allow full exploitation of all those gorgeous hills. Heck there is even a river in the area so it can build Hoover's!!!
The BARE shield potential for this city is 55 or 57 depending on whether we can extract one tile from Greek influence. 12 pop potential is 35 BARE shields.
Assuming Iron works, factory and Hoovers
full pop
220 to 228 before corruption
Add mfg plant when available
275 to 285 before corruption
OK E_T
Give us a City Development plan for this 21 karat (pop) gem
And this is why I wanted to delay our Capitol move. If Heliopolis could build the Iron Works, the Capitol had to be close by.
And it is now imperative that Khufu build his army and have a victory. The only things that a 200+ shield count city can build efficiently is ARMIES, WONDERS, and SPACE SHIPS.
|
|
|  |
 |
|
E_T
|
 |
Orlando, Florida
Mar 2001 time: 00:24
|
|
Don't forget, Germany can build it too in Hamburg.
[EDIT] FYI, Heliopolis is building a Cathedral at the moment. It currently produces 4 shields per turn after Waste. The most expencive thing that it can currently build that's rushable is Colosseum at 120 Sheilds. It would cost 404L to rush to 120 and it would have 180 left to build (300 total for Iron Works). It would take 45 turns after that to complete the Iron Works.
E_T
Last edited by E_T on 29-11-2002 at 13:45
|
|
|  |
 |
|
canyontree
|
|
quote: Don't forget, Germany can build it too in Hamburg |
I hope they are! It will take significntly longer than 16 turns to complete, effectively removing Hamburg from making any war tools before or during the invasion.
|
|
|  |
 |
|
realpolitic
|
 |
Rogue States of America
Mar 2002 time: 21:24
|
|
quote: Originally posted by canyontree
!
Assuming Iron works, factory and Hoovers
full pop
220 to 228 before corruption
Add mfg plant when available
275 to 285 before corruption
OK E_T
Give us a City Development plan for this 21 karat (pop) gem
And this is why I wanted to delay our Capitol move. If Heliopolis could build the Iron Works, the Capitol had to be close by.
| (don't forget nukes)
We may not want to make it a 200+shield city anytime soon. First, there's a limit on the number of armies we can build, and a limit to their effectiveness, so we might want to keep Helipolis at a size that produces 1 unit/turn.
However, it seems Helipolis is a great candidate for rush building, the Cathedral, Aqueduct, and Police Station. (Although I believe rush building isn't cost effective often, targeted rush building is, especially with all the multipliers available.)
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|