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djafrot
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Why can't I ever get a spy in another civ's capital? I've tried a hundred times with the same "your spy was captured. Captain Kangaroo is not pleased" (of course, he or she never does anything).
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Ijuin
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Tokyo, Japan
May 2002 time: 14:24
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Well, first of all, you are only allowed to try to plant a spy in a specific Civ once per turn--if it fails the first time, then all subsequent attempts during that turn will also fail.
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Minmaster
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So Cal
Nov 2001 time: 21:24
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WHERE did u find that info wasp?
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Eli
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Israel
Jul 2000 time: 07:24
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So the Espionage system is still screwed up?
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Jaholt
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Solihull, England
Oct 2002 time: 05:24
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Spying was one of the biggest pleasures in Civ2. This has been seriously messed up in Civ3.
Bring back the spy & diplomat units!!
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theNiceOne
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I believe a lot of espionage cost complaints come from people who simply haven't learn't how to use espionage effectively. I am not among those who master espionage (I have never tried to steal a tech yet), but before you start to bash the espionage cost you should look at a few games that have actually used it.
I have fond memories of one of the deity succession games on CFC where the players had a crappy start and was the underdog for the entire game. However, much due to stealing of techs they managed to catch up just in time to steal the spce ship victory.
In that game, espionage was the tool that secured the victory in an almost hopeless game. So don't bash espionage until you have at least read how great players can use it.
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djafrot
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After all that complaining (myself included) I have been using spies a little in my recent game.
They're deadly expensive, but 2000 gold gave me the location of all of one of my rival's troop positions, across the board. VERY useful, no?
Of course, planting those spies got two civ's at war against me, so...
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