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Kramsib
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Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001 time: 06:24
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quote:
Population: Add up all the population you get from the city view from all your cities. Not population points, like size 1, 2 or 3, etc. but the 10,000 or 100,000 you see under the city name.
GNP: Total gold in all your cities before corruption takes a bite out of it.
1 gold= 1 million
Mfg. Goods: Total unwasted shields in all your cities.
1 shield = 1 megaton.
Land Area: # of tiles in your territory * 100.
1 Tile =100 square miles
Sea is included in this, but does not help in the territory part of your game score.
Literacy: % of your citizens who live in a city with a library, university, AND research lab. If every city has just a library you will have 33%, because they are missing the other 2 science buildings.
Disease: % of the tiles in your territory that is floodplains or jungle.
Pollution: # of tiles that are currently polluted.
Life expectancy: % of your citizens who live in a city with a granary, aqueduct, AND hospital. Minimum is 20, maximum is 99.
Family Size: The average amount of excess food that each city is producing/2. If you have 1 city that is producing 4 extra food, that 4 food would feed 2 people, so your family size would be 2 children. Minimum is 1, hard to say exactly what the max would be. In most cases you won't see this above 2, maybe 3 or 4 if all your cities are extremely rich in food, experiencing a very fast growth period or just put down a alot of railroads on irrigated tiles.
Military Service: 10 years * # of military units / # of citizens. Military units are units with an attack and defense value, so workers, scouts and princesses don't count. Kings do. So at the start of a mass regicide game you will have a military service of 70 years because of the 7 military units *10 years divided by just your 1 citizen. 0 years if you have no army or you have just a few units, but thousands of population points.
Annual Income: The only one I haven't figured out yet.
Productivity: The total amount of uncorrupted gold, unwasted shields, and excess food you are producing in all your cities.
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He aquí la tabla de la ley de las Demographics, he abierto esta nueva Thread para que propongamos un sistema de score justo para aplicar a nuestras competiciones Liga Anno Domini y Progressive Game.
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Kramsib
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Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001 time: 06:24
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Veamos mi idea es la siguiente, algo sencillo y fácil de hacer. Lo propongo para el progressive.
Consideremos "n" como el par de rondas. Esto es, cuando n = 1 se refiere a la 1ª y 2ª rondas, si n = 2, hablamos de la 3ª y 4ª rondas, etc., ...
El score total se calcula de la siguiente manera:
Score + Bonificaciones.
LISTA DE BONIFICACIONES:
+ 100 * n * Número de Maravillas construidas durante la ronda.
+ 50 * n * Nº de Medallas de Oro conseguidas en la ronda.
+ 25 * n * Nº de Medallas de Plata conseguidas en la ronda.
+ 10 * n * Nº de Medallas de Bronce conseguidas en la ronda.
+ Bonificación de Cultura
+ 10 % Del score total por conseguir una victoria en el juego.
BONIFICACIÓN DE CULTURA.
Los 3 participantes con mayor de cultura incorporarán a su escore una cantidad equivalente al cociente de su nivel de cultura entre el número de turnos de la ronda.
Nivel de Cultura / nº de turnos de la Ronda i.
MEDALLAS:
Se darán medallas de oro, plata y bronce a los 1º, 2º, y 3º clasificados en las siguientes categorías:
Expansionista: Land Area en las Demografías.
Comercial: GNP en las Demografías.
Productivo: Mfg. Goods en las Demografías.
Militarista: Militar Service en las Demografías.
Científico: Literacy en las Demografías.
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