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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:24
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Most games, I just have to have the Militaristic trait. That one is my favourite. Cheaper barracks keeps the army fresh and on the move. Cheaper walls and coastal forts gets a strong defensive going quickly. Cheaper Airport makes it cheaper to establish foothold on the enemy continent after forcing your landing. And greater chance of promotions means more elites, and therefore greater chance of getting leaders. Since I've become much more of a warmonger, this is absolutely critical to my war efforts.
Second is Religious. Cheap temples and Cathedrals is enough, but then a mere single turn of anarchy means that setting the right government for peace/war time is quick enough to even make Democracy worth using.
Third is a tie between Commercial and Scientific.
As for Expansionist, it is only any good when playing on large to huge maps, with further limits to its strength on a standard map (the size I usually play)
And while Industrious is a very powerful trait, its nowhere near my favourite (though it used to be).
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King_Henry
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Auburn Correctional Facility
Nov 2002 time: 00:24
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First is religious for cheap, early temples. Next is militaristic for the cheap barracks and because I'm a warmonger. And third is a tie between scientific and industrious. I never find many huts so expansionist never works right for me.
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HolyWarrior
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I think the Religious trait is a game-breaker. Since most players change govs at least twice, the civ with the religious trait essentially gets 8-10 bonus turns. That's 1-2 techs, on top of getting cheaper temples which increase culture, good in itself.
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Aramis
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Not where I was tomorrow, nor will be yesterday.
Dec 2002 time: 23:24
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On huge maps I prefer Industrious and Commercial as I like to spend time building my infrastructure, and slowly building my military (I start out as a builder and wind up warmongering later). Smaller maps, I like Industrious and Militaristic. So Industrious has to be the most important, then it is a toss up between Commercial and Industrious.
I have tried all, traits, tho', and every one has its pros and cons.
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Traelin
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Miami, FL, US
Nov 2001 time: 00:24
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My playing style is best suited for Militaristic/Religious. To me this is hands-down the best combo, especially considering you'll likely get more GLs. They'll help you in wonder-building bigtime.
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PJNagrom
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I never got into Expansionist much. With a lot of Civs and a high difficulty it just doesn't help much.
I thought Relgious was THE trait thanks to the Govt switching but Industious and Militaristic can be a powerful combo.
Scientific frustrates me because like expansionist it doesn't seem to help at higher levels and many opponents. I always fell behind in tech early and play catch up later on anyway.
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