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cavebear
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of the Pleistocene
Oct 1999 time: 00:24
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No, it's not a poll, I'm just trying to figure out what is in their favor. We are first in almost all the vital categories, yet the Celts almost caught us (and only didn't because of the WLTPD celebrations, I assume).
We have 50% more cities, are a Democracy while they are only a Republic, and are 1st in Pop, Income, GNP, Mfg Goods, Productivity, and Approval Rating.
So what have they got that we don't have? Well, we only have 5 Libraries (64% Literacy) and the Celts are at 80%, so maybe that is part of it. They do seem to have a lot of techs. They have a slight edge on us in lower disease and higher life expectancy, but not by much.
Maybe they have a lot of over-rated medieval military units. Still, it seems to me that we should be further ahead of them. Is there something I'm missing?

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Ben Kenobi
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McGregornobi!
Oct 2002 time: 21:24
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Did some research of my own questions on the effect of Banks/Stock Exchanges and the amount that each tech affects tech gifting.
I was wrong that Banks/Stock Exchanges do not contribute to luxuries. They do, as listed in the manual.
I tend not to build them until late because they are expensive and with low taxes, do not contribute economically.
As for tech gifting:
This is what I did. I was playing a game, conquered the world and created a zoo city of purple, my key civ. Our tech difference was 8 techs. At this point I cheated, and looked at my beaker progress, which gives you your total beakers required to progress to the next tech. After each tech I gifted, I checked the beaker count.
Total beaker count depends on several things:
1. Number of total techs you have. Each tech increases the cost of the next tech.
2. The differential between your techs and those of your key civ, in my case this was purple.
When you have the same amount of techs as your opponent, your beaker count will reflect only the normal beaker count for each technology. In my case, I noticed each tech gift reducing my beaker count by about 50.
Since the first techs of the game do not cost 50 beakers, my new hypothesis is that this number depends on your total techs. The more techs you have, the more total beakers will be saved, but I do not know if this is a fixed percentage of your normal beaker cost, or if this varies as well. If it is a fixed percentage, it will be less than 5% of your total beaker counts per technology, as my beaker count was 1550.
Still, this reduction is significant, because each tech gift will reduce the cost of each subsequent tech researched!
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