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Adam_Smith
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The Raisin Capital of the World
Dec 1999 time: 05:13
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Sikander, green is no match for the productivity of FM. The money you get from free makets will be very usefull during periods of Planned.
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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:13
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Adam,
There is a time and a place for Green in my scheme. That time is when I don't need to pop boom (maxed out mostly) and want to increase my energy income and reduce inefficiency drones. Usually I have 11-20 bases at 14 or 16 pop, with an average of 90 % of their infrastructure built. At that point short of a war, I want to emphasise energy over production to increase my tech lead and give myself something to build. FM tends to sharply limit my endeavors.
The main problem is that FM only gives me slight benefit, since I use numerous specialists to power my economy. Switching to FM only nets me 6 or 7 energy per city, and that is subject to inefficiency. When I also consider FM's negatives to Planet and Police, I find that I'd rather use Green. The increase in net income along with the Paradigm economy are more valuable to me.
As for tech affecting pollution, I believe this is true. There was a post quoting the datalink formula for pollution in the advanced game concepts section. From personal experience, it seems easy to run ever higher mineral production as the game progresses. If you are getting tech every 1 or 2 turns, this can happen quickly.
I seem to get a pass from the AI regarding pollution due to my playing style. I only allow my cities about 10+ squares, and I terraform the hell out of them, with every land square containing a condensor/farm, a borehole or a mine. I crawler in all but kelp/harness squares and boreholes. My cities are designed to have at least 15 production clear of support. But I rarely get any ecodamage at all. By the time the game is well in hand I can add two production enhancing facilities and really crank out the production without a worry.
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Adam_Smith
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The Raisin Capital of the World
Dec 1999 time: 05:13
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sikander,
Ogie brings up a good point. Green will only pay off more than FM if you have a huge empire. -1 planet and police should not be considered to compare to the increased ec you get from FM (It just doesn't). Your empire has to be huge to make a difference. At that point there is knowledge and democracy (that will give you +3 efficiency). If you are at the point where +4 efficiency gives you so much more ec than +3 efficiency that you are willing to sacrifice +2 economy you have already conquered the world.
Specialist don't matter. They are also not affected by inefficiency.
War is something else. With Miriam and Domai I build PS at every base. It doesn't hurt my research too bad at all. I don't know if that is a bug or not. It might just be that specialist are not affected by the punishment sphere so when you have punishment spheres you have many librarians or maybe thinkers. Then, of course, you can steal and trade.
You are right that Green does have it's place. I use it for too reasons. The best reason is if you want to go to war and you don't have A.M.A. (you can still go to war with FM though on your own continent or close by). The other possibility is that I want to rush science or energy to 100%. I would say that 50% of the time FM is more efficient doing that with +2efficiency rather than doing it with +4 efficiency and default economics.
Really, most games I rarely use Green.
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Adam_Smith
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The Raisin Capital of the World
Dec 1999 time: 05:13
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Ogie,
I think you are right. My research advisor tells me that I will discover something next turn but I don't.
At any rate, I am not a researcher. I am a thief. However, I don't always result to that strategy. Sometimes I research instead.
As far as the Green vs. FM, I will encourage you to test it out occasionally to see if FM will be better for you. I used to be afraid of FM too until I agured with someone long enough that I was forced to reevaluate my strategy. FM will definitly give you more energy in 90% of cases.
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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:13
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Adam,
I don't doubt that FM is better in all sorts of situations, it just doesn't fit a good part of my game. I think the fact that I use specialists and crawlers is significant, because the number of squares where I receive bonus energy is limited to about 5. It's something, but not the breakaway setting that it would be for someone with extensive worker served forests.
I check my SE setting frequently. By the time my bases have matured, they are more efficient under Green than FM. Even when FM is more productive, I have to consider the adjustment costs in comparison. Btw, I do build a lot of bases, which does make efficiency important (mostly for the new bases without crawlers or buildings).
Ogie, I do the same thing that you do with my economy. Make everyone an engineer, and set science to whatever you like. It really makes the rest of the game easy.
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Adam_Smith
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The Raisin Capital of the World
Dec 1999 time: 05:13
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joer is right. supply crawlers give you the same energy as if it were a worker.
You have to plan for FM. That takes some experience. You have to look forward and you have to know what you need. It may not fit in your stratery, but I have tried a little bet of ICS and I can tell you that if you build a lot of bases FM is better that Green. The only time that Green is better is when you have big bases that are VERY far apart, or if you are at war and have no Punishment Spheres.
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Adam_Smith
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The Raisin Capital of the World
Dec 1999 time: 05:13
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I don't play that way. I've turned some coquered bases into mostly specialist, but I can't say that it is part of my over all strategy. I can say that in most games that I play I get more research or energy from +2 efficiency and +2 economy than I do with + 4 efficiency when I go to 100% energy or research alocation. However, to maintain maximum efficiency I try to only do that in emergencies (which is not often). I still don't see any reason why Green would be more efficient that FM, but I will check the next time I build some specialist bases.
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Adam_Smith
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The Raisin Capital of the World
Dec 1999 time: 05:13
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Ogie,
I will check out the thread. I'm somewhat familiar with specialist bases. I tried it once and actually won the game. I did it with the Drones. No green of course. I ran Free Market and Police State. -2 inefficiency did not hurt too much because I made my HQ a superbase. I used supply skimships to transport energy to HQ. Man, that +2 econ really paid off there!
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