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ChaotikVisions is offline ChaotikVisions
Prince
Oklahoma, USA
Apr 2002
time: 23:24
  Old Post 01-12-2002 03:14
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Maps of Earth for PtW? Support Apolyton, buy Call to Power 2

Arghh, looked everywhere for this now and still can't find it. Does anyone know of a preferrably Huge but i'll take Large Map of the Earth for PtW that has correct starting locations for all Civilizations? All the ones I find either don't have correct places for all the civilizations or have modded rules, or more often, both. Its really annoying, so if anyone knows of please post a link.

cronos_qc is offline cronos_qc
Warlord
Québec City
Nov 2002
time: 00:24
  Old Post 01-12-2002 04:32
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Lose 30 kilos (of popups)

chaotik vision:
Did you look:
http://apolyton.net/dir/index.php?s...ub_pages&cat=46
Marla Map

And look for the updated
TETurkhan test of time

have a nice day

ChaotikVisions is offline ChaotikVisions
Prince
Oklahoma, USA
Apr 2002
time: 23:24
  Old Post 01-12-2002 04:38
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I've seen both of these. TETurkhan has rule/civ changes, and has ALOT of barbarians. Its a good map, but not what i'm looking for. Marlas doesn't have an updated PtW version with no rules changes that has correct starting locations for all Civilizations I don't think. But thanks anyway, the search continues.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:24
  Old Post 01-12-2002 06:54
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Support Apolyton or Terrorists Win

It takes 5 minutes or less to get Marla's correct for PTW.

ChaotikVisions is offline ChaotikVisions
Prince
Oklahoma, USA
Apr 2002
time: 23:24
  Old Post 01-12-2002 07:30
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Support Apolyton

quote:
Originally posted by WarpStorm
It takes 5 minutes or less to get Marla's correct for PTW.


Meaning what? Its easy to place starting locations? If I knew where all the Civs should be placed i'd do it myself but i'm not exactly sure of it.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:24
  Old Post 01-12-2002 18:29
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#6 Report this post to a moderator
Increase the size of your Attachments

Here's one I knocked out on kal-el's 180x180 map.

Attachment: world24.zip
This has been downloaded 18 time(s).

ChaotikVisions is offline ChaotikVisions
Prince
Oklahoma, USA
Apr 2002
time: 23:24
  Old Post 01-12-2002 23:43
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Support Apolyton or Terrorists Win

Ah, thanks. It was the Celts and Ottomans I wasn't sure of where exactly to place. Had them shown in several different locations on maps I had. Nice graphics mod by the way, which brings me to my next question, how do you point a scenario to a set of graphics like that? I remember hearing of some way to use custom map graphics with mods/scenarios, but I can't remember what it was.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:24
  Old Post 01-12-2002 23:52
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I took it out of the bix I sent you

To add it in put the name of the directory where the graphics are (in this case Warpstorm Watercolor Terrain) in the field labeled Scenario Search Folders on the Scenario Properties page.

ChaotikVisions is offline ChaotikVisions
Prince
Oklahoma, USA
Apr 2002
time: 23:24
  Old Post 02-12-2002 01:17
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Alright, thanks again then. Trying to setup a mod for myself of Earth with some changes from the BTM and AU mods, to improve AI and make things more fun. I'm also trying to slow down tech research, so we aren't in the modern age super-quickly. You have any ideas? Should I raise tech costs, maybe make the AIs trade them less?

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:24
  Old Post 02-12-2002 05:42
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A simple way I do in the mod I fiddle with off and on (it is based on BTM and vice versa) I raised the cap to 50 turns on techs and lower the AI to AI trade rate. This tends to stretch the early game out longer.

A more radical approach I've been experimenting with lately is to not allow contact and map trading till later in the game (I'm trying to find the sweet spot, but I'm leaning towards Navigation). This makes for tech haves and tech have nots.

Switch is offline Switch
Prince
This just in, water has been discovered on Mars...
Apr 2002
time: 00:24
  Old Post 02-12-2002 07:58 Visit Switch's homepage!
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Marla's map is good, but the Greek and Ottomans are MUCH too close. Kal-el's 180x180, though tis good too, is much too small for 24 civs.

Here's one I fixed up, using "Earth 256", using the "Earth [Real - Terrain]" map. There is a bit more space between most civs, although the Celts crowd the Romans.

Attachment: earth [real - start].zip
This has been downloaded 13 time(s).

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:24
  Old Post 02-12-2002 08:15
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quote:
Originally posted by Switch
Kal-el's 180x180, though tis good too, is much too small for 24 civs.


I disagree. I've played his a few times. It is about as big as I can stand on my poor computer.

Usually, I like playing 24 civs on a standard random world. Some folks are going to get squeezed out

Switch is offline Switch
Prince
This just in, water has been discovered on Mars...
Apr 2002
time: 00:24
  Old Post 02-12-2002 08:29 Visit Switch's homepage!
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quote:
Originally posted by WarpStorm


I disagree. I've played his a few times. It is about as big as I can stand on my poor computer.

Usually, I like playing 24 civs on a standard random world. Some folks are going to get squeezed out




I find europe incredibly crowded with a giga map! I can't imagine 180x180 (what size would that be?)

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:24
  Old Post 02-12-2002 14:51
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Got spare money?

It is crowded. The fringe civs have a slight advantage in that they have little growing room without war.

ChaotikVisions is offline ChaotikVisions
Prince
Oklahoma, USA
Apr 2002
time: 23:24
  Old Post 03-12-2002 09:45
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Looked at the map you posted, its Europe is still around the same size as Kal-Els so i'd have the same problem. I also didn't like how it had alot more hospitable terrain, like having alot of tundra where it should be. The European Civs besides for Germany/Russia really have no chance either way it seems, unless they start conquering each other. Heres my minimap from my current game. It is pretty crowded, but so far no civ has been destroyed and i'm hoping strong powers will develop in all parts of the world, make for a nice balanced World War, heh.

Playing as the Ottomans right now(gold colored civ). Following the suggestions i've made Galleys wheeled and Oceans impassable to wheeled units, so the Americas stay isolated. I also restricted Communications trading till Education. Set the AI trade rate at 100, and did minimum research time at 10, maximum at 60. Seems to have slowed it down some, though maybe not enough. Its 950 AD and i'm researching Democracy, theres maybe 1/4th of the Mideval techs left, have to see how it plays out I guess.

Attachment: crowded.jpg
This has been downloaded 74 time(s).

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:24
  Old Post 03-12-2002 23:23 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by WarpStorm
A more radical approach I've been experimenting with lately is to not allow contact and map trading till later in the game (I'm trying to find the sweet spot, but I'm leaning towards Navigation). This makes for tech haves and tech have nots.


That's something I've done in my mod that makes the entire game MUCH more enjoyable. I linked map trading to Astonomy, and communications to Navigation. That way you have an early game (in which you are mostly concerned with your immediate neighbors) that lasts a good long time, allowing you to really develop good/bad relations in the smaller sub-set of civs that are near by. Then along comes Astronomy/Navigation and BOOM the rest of the world appears. The civs you meet later really feel like strangers after playing strictly with your neighbors for so long. I like it.

For reference, I play 24 civs on a 180x180 random map. I'm still tweaking the tech rate to reach a comfortable level of tech progression (something close to reality). My current tweak has me researching Refining right around 1800. Time to up the Tech Rate a little more...

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