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Ray K
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Allen, TX
Nov 1999 time: 23:24
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I once lost on two turns after the 1st council meeting on a small map.
When the first vote came up, the Bulrathis narrowly missed getting 2/3rds. Two turns later, another vote came up and they secured the missing votes.
I wasn't even in the running at the time and simply conceded the humiliating defeat.
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ravagon
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Australia
Sep 1999 time: 13:24
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Had a game of Moo1 once where my 3 parsec planet next to my homeworld just happened to be Orion (I don't think this is supposed to happen normally so maybe something went wrong somewhere).
Lost my colony ship on turn 3 and would've had to rebuild it and research both tundra environment and range 5 fuel cells to colonize the next closest planet (this on a huge map). Having found this out by turn 5 I just gave up and restarted.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:24
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I had Orion next to me like that, but I had another star within the 3 parsec range as well. I lost my scout, not my colony.
Last edited by vmxa1 on 05-12-2002 at 03:17
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Gilgamensch
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France
Jun 2002 time: 06:24
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One thing I 'recognised' in MoO2, votes only started after you 'met' everyone. If you haven't met everyone, there won't be votes. I had one game, locked in a corner, unable to get away, 2 systems in reach, 1 no planets, second one Asteroids, from there to another one, with again no planets...... Yes, great, And only after the AI traded between themselves unlimited or range 9, whatever, they contacted me and two turns later they voted. I just had one vote, Yes, great, down the *&^%&*..........
Thanks vmxa1, I had in mind 50%, but the at this stage, it is moving so quickly, that it would be only a differnence of 2/3 turns (more or less).
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SiriusX
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If I Remember correctly, in MOO 2 voting occurs only you've made contact with everyone.
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Gilgamensch
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France
Jun 2002 time: 06:24
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I am not so much complaining about that you can't get every tech, but at least you should be able to reach the highest one.
I already had, that I missed one of the industrial-techs, but I had the next higher one. But you should always be able to reach the highest one, maybe not for the normal price. That's were I like the creative attribute in MoO2, this way you can get everything. I am jst sometimes a tech-freak..........
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:24
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Ail, I got to say that sounds a bit strange to me. A small uni will have about 22-24 planets. Some may not be colonizable ever, so that coud drop down to maybe as low as 20. That is fine.
By turn 23 I would expect some where around 11 planets to colonized. So you would need 14 as a std number in most games. That could happen, but I can not say I recall seeing it. I will concede that it could happen, but I would say it is very rare. Many times you will need some terraform improvements to colonize some. If silis are in the game, it is usually worse as I tend to see more hostile planets, which slows down other races. Maybe on a lower setting than impossible, it would be easier, but I would think not as the AI loses it boost.
Anyway that is very early, but I never vote for myself unless I want to go to total war or the game is down to the final strokes. I sometimes for for myself or for the other guy to force total war, so no more votes take place and I do not have to be bothered with them.
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ravagon
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Australia
Sep 1999 time: 13:24
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quote: Originally posted by SiriusX
If I Remember correctly, in MOO 2 voting occurs only you've made contact with everyone. |
That's not the only thing to it though. I often start in "advanced" mode - where everybody starts out with a half-dozen planets and some tech. If you're in the middle of the galaxy you're in contact with nearly everybody immediately and meet the remainder within a few turns.
Voting, however, doesn't commence for some time thereafter...
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