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Darkness' Edge
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Wednesday, 2200. Okay?
Before then is not an option for me, because I've still got school.
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AdamTG02
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Williamsburg, Virginia
Aug 2002 time: 00:24
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I likely will not be able to make a Wednesday turnchat. In any case, TKG's orders from last term are still good. If we are playing on Wednesday, I'll want to post the next tech poll after that, so we know where we stand. Otherwise, I'll post it later today.
Orders: Use TKG's last poll -- research Environmental Economics next. Second choice is Synthetic Fossil Fuels.
Last edited by AdamTG02 on 02-12-2002 at 19:35
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DeathByTheSword
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soon to be a major religion
Nov 2001 time: 05:24
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GOVERNER:
building orders ( i put some military units in but i dont no if i am allowed to i think i have to as DPO ask TK)
UNPD:
finish crawler
Colony Pod
scout patrol
sea formers
crawler
crawler
ZG:
finish crawler
(5e-1-4) foil (proto)
colony pod
scout
crawler
network node
Deus Ex Machina:
Rec tanks
crawler
creche
network node
crawler
crawler
NT:
leave it as it is.
Crawlers:
I have 4 crawlers that are directly in my region with the permission of the DIA i would like to rehome 3 of those.....they are all currently homed in NA but i want to rehome the in:
one in NT
one in UNPD
one in DEM
the fourth one is allready in use by ZG
all the crawlers i recieve in my region by building them in my own bases i would like to, again with the permission of the DIA use for the bases where they are build in. all crawlers has to crawl preferbly forests and mines, if not that crawl for nutrients
Formers:
W of DEM:
finish clearing
build road/solar/farm W of DEM
Build N of DEM road/forest
clear NW,NW of DEM
build road/solar/farm NW,NW of DEM
2 S,SE of DEM:
build road to (5,113)
build Sensor array on (5,113)
clear E of (5,113)
build road/farm/solar E of (5,113)
2 S of NT:
clear and build road/farm/solar S,SW of NT
build farm/condesor NW of NT
build road to highway (5,113)
3 east of NT:
(if under my control)
2 move to Mysidia and give over control to governer there
1 build road to where ever new base is being build in the neighbourhood
Rushing:
unkown because of lack of funding
DPO:
unit designs:
(1-1-1 + non-lethel)
(1-1-1 + trance) (could be used for new bases where a lot of wild fungus is)
(5e-1-4) foil
buildrequests:
1 (5e-1-4) foil (proto) for freshwater Sea
***(currently in queue ZG)
1 probe foil & (5e-1-4) foil on the west ocean
***(both for DEI)
1 probe foil & (5e-1-4) foil on the east ocean
***(probe for DEI/ (5e-1-4) foil for hunting IOD and hive transports)
extra garrison in terminal Dogma preferbly a (*-2-* +high morale) (all unitdesign on this are aproved by me)
Advice:
governers:
I would suggest that other governers follow Maniac idea and use police scout if drone riots insue.
every 'risk' base could use an extra garrison
Concordia could risk a mindworm landing East of it by means of a IOD. governer has authorization to take secure UNP assets
extra garrison in terminal Dogma preferbly a (*-2-* +high morale) (all unitdesign on this are aproved by me)
director of science:
i would like to ask that our scienctist will start soon on better weapons and better armor
governer of SW region DBTS
Last edited by DeathByTheSword on 02-12-2002 at 22:45
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:24
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GOVERNOR ORDERS:
Crawlers:
Move 14,90 crawler to mineral bonus on 17,89 and crawl minerals.
Rehome 23,91 crawler to NS, then return to mineral crawling.
Rehome 8,92 crawler to Tacticus Academy, then move it to 9,89 & crawl minerals.
Rehome 26,96 crawler to NS, then have it crawl minerals from 27,97.
When TA builds crawler, have it crawl minerals from 8,86 until the condensor on 7,85 is complete, then crawl nutrients from there.
Formers:
Move former on 11,87 to 10,88 and assist the former already there.
Have 10,88 former clear fungus, mine & road.
Have 7,87 former finish road, then build sensor, then move down to 6,90, build road, condensor, & farm, in that order.
Hand 19,107 and 18,108 formers to the local governor to deal with. They would know better than I what their region needs.
Build Orders:
NA: Switch to CDF, then build Energy Bank & Research Hospital, in that order.
TBIBTU: Keep building Crèche, then build crawler, Rec Commons, Crawler, Node, in that order.
Tacticus Academy: Keep building Crawler, then build crawler, Rec Commons, crawler, Node, in that order.
Antioch: Keep building Crèche, then build crawler, Rec commons, crawler, Node, in that order.
Workers:
When 14,90 crawler arrives at 17,89, move the worker there to 16,90.
I hope they'll last for a turnchat.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:24
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Governor orders for Jedinica Vrijstaat
Formers
Former (11.87) is turned over to the "Mislands" governor. I presume I have control over the Antiochan former near Terminal Dogma.
Formers near Sheathed Sword
The former building a solar collector STOPS IMMEDIATELY and starts on a condenser instead. The second former nearby constructs a road on its current square and then helps the other complete the condenser.
When finished, do the following orders on square (13.59) in the order I tell them: first road, then farm, then condenser.
Formers near Terminal Dogma
Former SW of base: move SE to the rocky square. First build road, then mine.
Other three formers: first remove fungus, then build road on the square. When finished, one moves to build roads on the four non-fungal flat squares E of Terminal Dogma. The other two build roads on squares (17.63), (16,62) and (17.61).
Crawlers
Pandemonium crawler on the NA base square: let it crawl minerals on tile (15,91) for now.
Concordia crawler on tile (12,84) crawls minerals on tile(13,89). (This changes Drogue's orders)
Others stay put.
New crawlers built in Sheathed Sword should be put on tiles (13,63)mins and (13,61)nuts.
Unit upgrades - I got DBTS' approval
Pleas design a non-lethal 1-1-1 police unit in the Unit Workshop and upgrade the garrisons of Concordia and Pandemonium to that unit type.
Worker locations
Please change Concordian worker (10,72) to (12,78).
Later, when a drone structure is finished, put worker(s) back to the field, but make sure there is always one more talent than drone.
Change the Sheathed Sword workers to the rocky minerals and farmed flat&rainy tile.
Build queues
Concordia: Recreation Commons - Network Node
Pandemonium: Children's Creche - Supply Crawler
Terminal Dogma: Recycling Tanks - Formers - Supply Crawler
Sheathed Sword: Formers - Supply Crawler - Supply Crawler
Just in case some governor doesn't give former orders:
Orders of the Directorate of Terraformation and Colonization
Base locations: (14.54), (19.59), (6.108), (5.113), (19.107), (30.98), (17.99)
Some quick orders. Not the best possible, but I refuse to spend much time on it.
Sea formers
Improve the bonus tiles.
Formers near Crystalis/UNP1
One former goes to the nutrient tile, FIRST builds a road and THEN a forest.
The second former finishes the road on its current square and then helps the other former foresting the nutrient tile.
When finished, let these formers plant forest on the non-fungal river squares.
Formers south and east of New Tassagrad
Plant forests on the road between New Tassagrad and Mysidia
Formers near Deus Ex Machina
Build road to (6.108). Build sensor array on that future base square.
Formers near Tacticus Academy
Build farm&condensors on those flat squares near TacAc.
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Darkness' Edge
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oh f***
bad, bad commish
i hope lemmy was there?
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Darkness' Edge
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thank god
but why so few?
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