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Aro
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Ipanema
Jul 2002 time: 02:24
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Great plan, Ghengis. What does this mean in turns, 16~20, before we start the Pyramids? If so, and if we find horses near us, we can produce one chariot or two, and then delegate this to the forts, without prejudice the production of settlers and workers.
quote: Originally edited by realpolitic
I wouldn't invest in ancient wonders - alot of this game is going to be determined by swords, horses, and riders. |
Last edited by Aro on 06-12-2002 at 02:06
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realpolitic
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Rogue States of America
Mar 2002 time: 21:24
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My choice is the wheel -- we can purchase bronze, but horseback riding will take longer until it's available.
I just caculated that a granary takes about 35 turns to return its 60 shields by annexing lands that are 2 food, 1 shield, converting any pop above town size to workers - I think we can do better by building military.
Pyramids are terrible - it costs as much a 7 granries, it gets nothing until you've spent 400 shields, by the time you've built it, you have decent sized core cities.
The Oracle doesn't last long, and instead of temples, we can maximize our production using the luxury slider: swordsmen, horsemen, and riders should give us plenty of territory.
The Great Library - maybe, it costs 13 swordsman or horsemen, plus the risk of someone beating us to it. Tech may be hard to get, but once we can build swordsmen & horsemen, the value of conquests may yield enough cities to ofset the tech loss. If you figure our chance of getting it is 1/3 then it's real cost is about 900 shields- that is in one case we get it for 400 shields, but 2 other cases we've spent about 250 shields and gotten nothing, so in these 3 instances we've spent 900 shields and only gotten it in the first case.
BUT THERE IS ONE THING -- Assuming that the computer will tell the other civs we're in contact with that we've "contacted" that we're starting a wonder, we misdirect the other civs by starting a wonder early, then after a turn change our production, and hope that we've paniced them into starting a wonder ealy, making them more vulnerable.
Last edited by realpolitic on 06-12-2002 at 01:44
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korn469
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Poetic Justic
Apr 1999 time: 00:24
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realpolitic
it was my understanding that there isn't any AI civs in this game, and since there are 7 human civs there could be at most only a single AI, so if we do buy any techs it will be from other human civs
i am very cautious of building any wonders for the time being, in my opinion we need to concentrate on building cities and scouts, then build granaries in settler/worker factories and our capital plus we need some barracks in cities churning out military units. we are the only militaristic civ in the game, so we will have the easiest time building barracks, which means we should have the most veteran units, and also we are twice as likely to get promotions, so we should have the most elites as well
also i think that other civs are going to beat us to wonders, simply because our research is focused on getting us powerful offense weapons, as it should be for a team focused on victory through force of arms...as aro pointed out, we won't discover the techs we need to build any of the wonders many of us are coveting for quite some time, and i think instead of using a city to save shields for a wonder, that we should use it to build items that will help us in the present instead of the future
the colossus, great libary, and pyramids are the only ancient wonders of any real value in this game since the happiness wonders aren't really needed that much on monarch...a single warrior with our wines will allow our cities to grow to size 4 without any happiness problems, so i don't think we should pursue wonders at this time
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korn469
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Poetic Justic
Apr 1999 time: 00:24
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quote: We should wait with building settlers so they maximize production. That means wait until a city produces at 6 or 8 shields. When it's 3,4 or 7 shields we should normally produce archers, and when it's 2 or 5 produce warriors. Every city we found uses shields that could otherwise be used to build arms, and will take 20 shields to build a barracks before it becomes productive, and requires protection |
realpolitic could you please explain this again, like do you mean when a cities produces 2 or 5 shields per turn or do you mean like 2 or 5 rows
it takes 30 shields to build a settler, the thing is, settler production is limited in civ3 by pop not shields early on, since we know how long it takes to build each tile improvement, we can plan our turns so that we can produce a settler exactly as we grow to size 3, all we have to do is figure that out before hand, i just need to know what the base square produces since it's on a mountain
while i agree that mindlessly using ICS tactics isn't a good strategy, having a good number of cities is something we must do
what i'm wondering is this, what exactly are you suggesting for our capital's build queue? do you disagree with our current 1-2 warriors then a settler?
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