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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:24
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I checked the editor, and Regent is still just two citizens born content, same as Monarch. Warlord is three and Chieftain is four.
If it weren't for disease and the existence of potentially hostile neighbors, I'd go for the flood plains in a heartbeat. It costs production in the short term, but you get it back in the long term. But early exploration and defense are more important in this game than they would be in SP, and in the unlikely event that we would happen to get unlucky with disease right off the bat, it could be crippling with just one city. After we build our first settler (or maybe as we're finishing on it), the risk would be lower.
This is not a situation where we want to use a combination of flood plains and forest because under Despotism, we can get just as much production from furs on irrigated plains as we can from furs on forest. We need to be chopping and irrigating before we use those tiles (at least to the extent that we can keep up).
I'm not too fond of the idea of an early temple. It only pays for its upkeep by avoiding happiness problems when we're at size four or higher (once we get our furs hooked up), and even then, using the luxury slider is just as cost-efficient. Further, with all these furs, the capital will almost certainly get the most benefit from the luxury slider of any city when we do use it. I think we're better off with an early barracks in our capital and focusing our early temples on other cities where they are needed to expand the city radius.
Nathan
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Dominae
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quote: Originally posted by nbarclay
I checked the editor, and Regent is still just two citizens born content, same as Monarch. Warlord is three and Chieftain is four.
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I think I've played Regent once, and Monarch under 10 times (I never even tried anything lower than Regent). So I just assumed that the "citizens born content" increases by 1 for every step down in difficulty. Thanks for pointing this out.
quote: Originally posted by nbarclay
If it weren't for disease and the existence of potentially hostile neighbors, I'd go for the flood plains in a heartbeat. It costs production in the short term, but you get it back in the long term. But early exploration and defense are more important in this game than they would be in SP, and in the unlikely event that we would happen to get unlucky with disease right off the bat, it could be crippling with just one city. After we build our first settler (or maybe as we're finishing on it), the risk would be lower.
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Very nice reasoning. This (and DeepO's comment about balanced starts...and, come to think of it, alexman and Arrian's turn by turn "forecast") makes me feel very confident about our Economic Schola (let's just say it was a very hard Schola not to pick!). I like the "no preconceptions" idea though, so expect me to jump in with some overlooked ideas once in a while.
quote: Originally posted by nbarclay
I'm not too fond of the idea of an early temple.
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I agree. I think we'd be in a much stronger position with either more troops, better troops (with a Barracks), and more Settlers (hopefully all three). There's still plenty of time to build a Temple after a few Settlers are out, and we won't miss out on too much culture.
Dominae
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Dominae
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quote: Originally posted by Meshelic
Either we should be wary that the others may gang up on us if they are too intimidated, or we should take advantage of their fears? |
Playing with people's fears is playing with fire. We need to make sure there is no ganging up against us going on as long as diplomatically possible. Even with all our talent, there is simply no way we can handle a human alliance against us, especially if we're all on the same continent. Maybe we should start a discussion in the Diplomcay Schola on how best to reduce other teams' fears of our "superiority".
Dominae
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:24
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quote: Originally posted by Theseus
Couldn't agree more... we can't fight everyone, and need to allay any fears that could put us in that position.
nbarclay, re the starting position, maybe it's just me but I had never bought into the power of plains + bonus resource... throw in the diversity of tiles, and I'm pretty happy with what we've gotten. |
As long as there's water to irrigate, I tend to view plains and regular grassland as essentially interchangeable in the early game. Either way, under Despotism, the result tends to be two food and one shield. And really, furs aren't anything more than a grassland with shield with an extra gold that you have to chop down a forest to get to. Flood plains are better than nothing for speeding up growth, but cattle, wheat, or game (after some chopping) can provide equal food and some production besides, or can (if irrigated) provide more food. Forests, I look at mostly as potential grassland or plains where I can get some shields chopping along the way. In short, while this certainly isn't a bad start, it's not one I consider great either, unless there's something I'm missing.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:24
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quote: Originally posted by DeepO
Re: early temple: You all know I'm a proponent of culture, so naturally I'm all for an early temple (and certainly if most of it can be build with forest chopping), but now there is another argument why we maybe need it: If we build it, our culture will rock, and likely be better then any other team (even the builders), for a long time. Which enhances the idea that we are a builder, or at least a balanced team, and not pure warmongers. Deception is everything, so I would definately build the temple asap. |
You wouldn't look at all that culture and wonder if we might be thinking ahead to preventing culture flips when we attack? Maybe your mind isn't as devious as mine is. 
With Glory of War in the game playing a civ that can build archers right off the bat, and with us not starting with Bronze Working to build spearmen and not having AIs to buy it from guaranteed if we meet their price, my instinct is that an early barracks is more important than an early temple. Still, it might make sense to game things out in a "clone" single-player game as the time for the final decision approaches to make sure we'll be building enough units in the capital to justify the barracks. If we'd go for a fairly early granary in the capital (a definite possibility if Arabia is a neighbor and is amenable to trading), shields rather than food would be the limiting factor on our settler production capacity, in which case barracks might just sit there eating up gold without really doing us much good.
Nathan
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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Nathan, I know about the culture flips, of course, however I don't know if other teams are going to see it like that. Especially the less experienced teams like Vox, and possibly the legos, could view it as a sign of a builder approach.
Re: the barracks: You are right, in that it has fewer advantage when you don't intend to build a lot of troops there. In most of my SP games, I never built it in the capital, or I'm planning on a archer rush and need the production. Of course, this is MP, and I would focus on BW immediately. But then again, if it takes us 40 turns before we can build spears, wouldn't that mean that we can already have a temple, and a settler build, and queue a baracks somewhere around turn 35?
Granaries: I won't comment much on these. I don't build them often, certainly not in my capital. But in this case, I can see the point in doing so, however it doesn't feel right to start on granaries before at least 1 settler has been built. It takes quite a number of turns before you can buil more settlers with a granary then you would have had without them, certainly if you take into account that the first settlers can have build cities, which are also already building settlers before your granary has finished. I would only decide this once we have a better idea of the situation around us, and whether we need to have a few cities fast, or can start slower, and catch up later on.
DeepO
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Dominae
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quote: Originally posted by Arrian
I have come to realize that punching out a settler IMMEDIATELY isn't always such a big deal. |
The chances that we do get a Settler from a hut are low (as we all know from SP games). Thus we need to show that having more units and stuff in our capital is better than having 2 cities. Other than the fear of not being able to defend two areas at once, I can't think of a good reason to delay Settler production.
Dominae
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