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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Creation/AI/Mods/Scenarios > Alexander The Great Scenario
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The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:24
  Old Post 16-12-2002 22:06 Visit The Big Mc's homepage!
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#31 Report this post to a moderator
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if we cant have alex what about his wives!

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:24
  Old Post 17-12-2002 02:26
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#32 Report this post to a moderator
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You could use the abilitionist sprite for alex wife if sprite is the problem.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:24
  Old Post 18-12-2002 14:35 Visit The Big Mc's homepage!
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good idea.

Karl Biedermann is offline Karl Biedermann
Settler
Hamburg , , Germany
Jan 2001
time: 05:24
  Old Post 18-03-2003 22:32
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#34 Report this post to a moderator
Inflate your Upload Space

Hi, where might I find any SLIC files?

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:24
  Old Post 19-03-2003 03:14 Visit Immortal Wombat's homepage!
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#35 Report this post to a moderator
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Any SLIC files, or the SLIC files that operate in the Alexander Scenario?

The latter are in the Call to Power 2\Scenarios\Alexander the Great\scen0000\default\gamedata folder. There are four:

scenario.slc
AG_func.slc
AG_mod.slc
AG_msg.slc

Most of the event code is in the first two.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:24
  Old Post 19-03-2003 17:41 Visit The Big Mc's homepage!
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and there is some help files for slic on the apolyton db.

silvwolf is offline silvwolf
Settler

Feb 2004
time: 05:24
  Old Post 10-02-2004 00:54
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Hi, I have a french version of the game.

I've just finished this scenario and Alexander's wife, Roxanne, gave birth to a boy, Who grew up to 12 years, at this time I received a message saying something like "your son is big enough, he must fear no danger from your enemies", but nothing else has happened
since this, then I took the last remaining city and I saw the usual "bloodbath" end of game animation.

Anyway, I met a problem, after taking the last persian city (luckily it was the penultimate one) and coming back to babylon where I had to be accepted as Imperator of Persia, I received , starting from this time, an error message for each move (of any army). This is the content of the message:

In object AGBabylonCoronation_F, function_Message: there is no object named AGHappyEmpireA
nevertheless all (previously) persians cities became happier .
When I took the last city (Knossos), I received another error message:

In object AGCivDefeat_F, function_Message: there is no object named AGCL_Defeat

Then the animated ending and the score
Cities: 79
Population 828
score: 12370

I use the last patch.
Anybody knows the problem, any solution?
Thanks for your help, and sorry if it's already been posted somewhere else, but I couldn't find further information with the "search" tool.

And thx 4 reading a so long text

Last edited by silvwolf on 22-04-2004 at 00:59

silvwolf is offline silvwolf
Settler

Feb 2004
time: 05:24
  Old Post 22-04-2004 01:00
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up

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:24
  Old Post 22-04-2004 02:05 Visit Immortal Wombat's homepage!
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Sorry silvwolf, I missed this post the first time you posted.
The problem is that the SLIC is incomplete. Oops. Goes to show how much this scenario has been played.

Problem #1:
Diagnosis: Typo.
Solution: Find the Alexander the Great scenario folder. Find the default/gamedata/scenario.slc file. Find these lines:

code:
HandleEvent(MoveUnits) 'AGBabylonCoronation_F' post { if (babylonCoronation == 1) { if (alexUnit.location == babylonLoc) { HappyEmpire(); // Makes former Persian cities really happy Message(1, 'AGHappyEmpireA'); DisableTrigger('AGBabylonCoronation_F'); } } }

In the emboldened line, simply remove the last A in AGHappyEmpireA. This will give you a message, even if the content doesn't quite fit.

Problem #2
Missing message code.
In the same folder as before, in AG_msg.slc, somewhere in the bit headed
code:
//------------------------// // Empire defeat messages // //------------------------//

Should be a block that says:
code:
alertbox 'AGCLDefeat' { Show(); Title(ID_AG_BLANK); Text(ID_AG_CL_DEFEAT); Button(ID_AG_BUTTON_OK) { Kill(); } }

If you add that it will show you a message instead of an error message.
You'll also have to add the actual content of the message into {language}/gamedata/scen_str.txt. Something like this:
code:
AG_CL_DEFEAT "The Corinthian League have been defeated. Nice one Alex!"

Of course the stuff between the " marks can be whatever you like, depending on language and content, historical context and that kind of stuff.

Hope this helps

 
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