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fittstim
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Stockholm, Sweden
Jul 2001 time: 06:24
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Well of course a city can have a population over 20. In fact, most of my cities get up into the ten's of millions. But of course, I assume you mean city size. In my games I achieve a city size in the high 30's lower 40's for most of my cities after I start building RR's everywhere.
The population assigned to a city of SIZE XX varies depending on XX. I believe a city starts out with a pop of 10,000 (don't quote me, I'm going with my memory from CivII). As the population of the city grows, the city size grows - but the growth is non-linear. Maybe it's multiplicative (10k, 20k, 40k etc) but I can't check this out right now.
Although you can have a city with a size greater than 20, all of these additional "citizens" must be either tax collectors, scientists, or entertainers. None of them can create additional shields, commerce or food by working the land (since there is no new land to work).
The "cultural" borders can certainly expand after a city has reached 20 (or greater). The expansion is based on the culture points of the city. They expand at 10, 100, 1000, 10.000, 100.000 etc. I'm not sure if it's possible to reach 100.000 but I've exceeded 10.000 in my capital city.
However, this only means that the city's cultural borders have expanded. The city workers (== the city SIZE) can't actually utilize these new squares. They are shaded out in the city screen. So your empire continues to expand but you can't exploit this new territory without a new city.
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theNiceOne
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quote: Originally posted by Datajack Franit
So what's the highest pop you can have? 33-35? |
If you mean the highest pop a sity can grow to by itself, the answer is 71 - if it has access to 20 flood plains with wheat in its 20 workable squares (in addition to its city square). That's a bit extreme though...
But even a city that has access to grassland only, can get 4 food out of each square, and thus a total of 82 food when all 20 squares are worked on, meaning that it can support 41 citizens.
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CiverDan
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Getting city sizes in a normal game of 43-45 is not out of the question, assuming you have all grass with a few cows/wheat.
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theNiceOne
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quote: Originally posted by bongo
theNiceOne , oops, misread your post a bit.
To lessen pollution problems I usually stop the growth of my cities around 25. A size 71 city could almost start global warming on its own. BTW, isn't flood plains safe from the effects of global warming? |
If you have mass transit in a city, then the total pollution from citizens will be one pollution triangle, regardless of how big the city is.
For the record, my cities seldom grow above 15. I generally build them so close that I get to use almost all squares with only size 12 cities. This is a huge benefit before hospitals can be built, and quite good later too, as it gives a very small pollution problem and it's easy to keep all cities in WLTKD. You don't get any single powerhouse city that way, but you get lots of decent ones.
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