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ahenobarb
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Hello everyone,
I was playing around with map settings and looked at the profile.txt and userprofile.txt files and found something interesting. Both of these files list the plugins to use when CTP2 creates a map. Specifically, these files are:
geometric.dll
crater.dll
plasma2.dll
I don't know about the others, but the crater.dll file is responsible for the crater lakes that you sometime find in the map (kinda a no-brainer really). Don't know what plasma does, but geometric probably tells the computer to put continents in a line on x & y axis, also it must say that underwater trenches are set on a diagonal.
Anyway, I noticed that plasma.dll is listed twice. So I figured there must be a mistake and sure enough in the ctp2_program/ctp/map directory there is another .dll called fault.dll. I added this to the profile files listed above and it doesn't seem to cause any problems. I don't know exactly what it does, but in the map.txt file there is are some lines that say:
MAP_BORDER_SIZE 15
MAP_FAULT_LINES 0
MAP_FAULT_LENGTH 1.0
MAP_NS_BORDER_SIZE 5
I put 1000 fault lines into a map with a faul length of 100.0 and have played without anything bad happening. Still doesn't seem to do anything, but perhaps some game play will reveal something interesting.
Anybody know anything about this file?
Also, what are the border settings here, I played with them an haven't noticed anything.
BTW: you must use the other .dll files, removing them from the profiles will cause a crash.
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ahenobarb
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quote: Originally posted by SMIFFGIG
I think this has something to do with the deep sea trenches that where in CtP1 but never included (strangly) in CtP2, its even listed in the Great Library, but never appears ingame.
Incase u havent played it, it would have appeared like fault lines do now only it was a trench and Sea cities couldnt build on it.
I wonder if it can be got to work again, it would only need the exact same rules as the fault lines currently have only different tiles used (the trench ones obviously)
-James |
I noticed as well that the trench graphic is still in CTP2, you can access it through the world map editor in cheat mode. Perhaps there's a way to bring it back? It would probably take a lot of work though.
I was hoping that I would get earthquakes, if I put fault lines in the map.txt file. I cycled through 150 turns without one, so maybe the fault file was just for the trenches.
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st_swithin
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10069
Nov 2002 time: 05:24
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Hey, MC.M! How're they hanging?!
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All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
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