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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Coastal fortresses not working?
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Captain THC is offline Captain THC
Chieftain
dans la maison
Aug 2002
time: 00:24
  Old Post 02-12-2002 16:34 Visit Captain THC's homepage!
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#1 Report this post to a moderator
Coastal fortresses not working? Support Apolyton, buy GURPS/ Alpha Centauri

I've never seen them bombard a passing ship, even though it claims they do.

At least they don't cost any upkeep.

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:24
  Old Post 02-12-2002 16:47
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Increase the size of your Attachments

The AI is good at avoiding them and you can only see the bombardment when it's successful. I've only seen it once.

Minmaster is offline Minmaster
Warlord
So Cal
Nov 2001
time: 21:24
  Old Post 02-12-2002 17:22
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what i wouldve liked firaxis to do with coastal fortress is have the improvement be something like an immobile artillery that you can actually control and choose targets. range 2, maybe similar stats as artillery, but gets 2 shots.

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:24
Arrow  Old Post 02-12-2002 18:50 Visit Alex's homepage!
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quote:
Originally posted by Minmaster
what i wouldve liked firaxis to do with coastal fortress is have the improvement be something like an immobile artillery that you can actually control and choose targets. range 2, maybe similar stats as artillery, but gets 2 shots.


It would be too powerful. The coastal fortresses would have to be more expensive to build and to maintain, in order to achieve some balance.

pvzh is offline pvzh
Warlord
Canada
Aug 2002
time: 01:24
  Old Post 03-12-2002 00:42
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... and it would be pointless. Why to build fortress if 2 artilleries can do the job? I think they need to provide range, rate of fire or bombard value bonus on naval units.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:24
  Old Post 03-12-2002 02:30 Visit alexman's homepage!
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If only they would fire at any ship that comes adjacent to them (not only ships crossing their ZOC) Coastal Fortresses would be useful. Then ships (except battleships) would have to take CF fire if they wanted to bombard a CF city.

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:24
Post  Old Post 03-12-2002 05:15 Visit Alex's homepage!
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quote:
Originally posted by alexman
If only they would fire at any ship that comes adjacent to them (not only ships crossing their ZOC) Coastal Fortresses would be useful. Then ships (except battleships) would have to take CF fire if they wanted to bombard a CF city.


... and this is how CFs should work, so you can justify the investment made.

TheStinger is offline TheStinger
Warlord
International crime fighting playboy
Apr 2002
time: 05:24
  Old Post 03-12-2002 20:51
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yuo can up theri effect in the editor(I think)

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