Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > What to do with big cities?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
V.O.C.'02 is offline V.O.C.'02
Chieftain
rotterdam, holland
Apr 2002
time: 06:24
  Old Post 02-12-2002 17:56
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
What to do with big cities? Increase the size of your Attachments

What do you do when your cities get really big? My people have only got about 16? tiles they can work, when my city grows bigger then 16, the new ones immediately becomeentertainers, taxmen or scientist. So, is it really important to let your city grow that big because new people only cause polution while teh improductive ***** are not working their tiles.

theNiceOne is offline theNiceOne
Warlord

Dec 2002
time: 06:24
  Old Post 02-12-2002 19:41
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Get a bigger avatar today!

If you let each city have 21 working squares then each city will of course be more productive. The downside is that they pollute more, and even more important, they need more luxuries etc. to be happy.

I prefer to leave only 12 working squares for each city. This means that I get a lot more productive cities which needs less luxuries. It also means that I get to use all my terrain a long time before Hospitals, instead of having to wait through the entire medieval age with half of the squares wasted.

The downside is a bit more corruption (due to larger number of cities), and that there are no real powerhouse cities that can make wonders fast. The latter could of course be fixed by giving more space to a few selected cities.

Raion is offline Raion
Prince
USA
Jan 2001
time: 05:24
  Old Post 02-12-2002 21:57 Visit Raion's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Full PM-box? Change here!

It may be important to have scientists, and tax people, and entertainers in this game, simply since one can change them into what one wants.

To negate the unhappy people!
And that can happen with only a town of six.

fittstim is offline fittstim
Warlord
Stockholm, Sweden
Jul 2001
time: 06:24
  Old Post 03-12-2002 01:54
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Big cities are great.

You can count on extra gold, science or happiness.

A single entertainer/tax collector/scientist is much more effective in a big city that contains plenty of improvements than in a smaller one. Any proportional increase is much, much greater with a larger city.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:24
  Old Post 03-12-2002 02:34
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

VOC,

The downside to packing your cities close together is that after sanitation you will run out of tiles for them to work. I would set up the irrigation/mining such that their growth will stop once they are using all available tiles (let them grow normally, and then quickly change some irrigation to mines once they are at the desired pop level).

I often find that even with "perfectionist" spacing, which I tend to use, that each city may have only 12 really good tiles to work anyway. But once I have RRs, many previously crappy tiles are now pretty good. Often I will actually use extra irrigation + RRs so that I can use mountains I have heretofore ignored (combo of democracy and replaceable parts at this point in the game makes developing such tiles easier). I typically only work mountains in the first 1/2 of the game if they have some sort of special (iron/gold) or if the city in question just has all sorts of food specials.

Anyway, the answer to you question, I believe, is cap their growth once they are working all available tiles.

-Arrian

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:24.
Apolyton Time is 00:24.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0386 seconds (88.30% PHP - 11.70% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net