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DaveMcW
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Settlers should be turned into cities ASAP, since the opportunity cost of not building a city is doubled.
You need double the amount of workers to keep up. A large road network should be built as early as possible.
Build timelines are unchanged since all costs are halved. Early rushes are much riskier due to slow movement.
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jshelr
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pittsburgh
Apr 2002 time: 00:24
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I believe the worker speed question is a particularly big change from normal production. Do you think roading shielded grassland, but not mining right away, is a reasonable way to use the first worker?
While I'm at it, does accelerated production rule out the warrior upgrade strat or the chariot upgrad strat? Or, is the gold versus shields tradeoff unaffected?
(The upgrade strats really depended on extorting tech from the AI. If you try to extort tech from humans, they will probably committ civ suicide instead.)
Last edited by jshelr on 03-12-2002 at 01:13
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DrFell
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Adding a doubled moves option might have helped. The upgrade costs are halved, btw, as they're based on the number of shields difference between the old and new unit.
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