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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > US Civil War scenario?
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FNBrown is offline FNBrown
Prince
of the Sierra Nevada foothills
Dec 2001
time: 21:24
  Old Post 03-12-2002 04:18 Visit FNBrown's homepage!
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US Civil War scenario? Support Apolyton, buy Galactic Civilizations

Anyone know of one? I'm thinking of making one, but would love to see if anyone else has tried it.

Basically, I'd like to cap the technology tree at Steam Power and Nationalism, and come up with some UU's for the North and South.

Suggestions?

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:24
  Old Post 03-12-2002 10:47
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seperate tech trees for the north and south, so that the north can research and then build monitor class warships and the south can research and build virginia (merrimac) class warships, and have the different picture for each nation. also, blue clad troopers for the north and gray for the south.

i don't know if you played Nemo's Civ2 civil war scenario, but he represented the missisipi river with ocean tiles so that he could have ships go up and down the river, its much more realistic that way

Ed O'War is offline Ed O'War
Warlord
Los Angeles, CA
Mar 2002
time: 21:24
  Old Post 04-12-2002 01:18
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Trip did a Civil War scenario for Civ III. You should be able to download it here, or at Civfanatics. Hope this helps.

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:24
  Old Post 04-12-2002 05:15
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it's not in the files directory Ed, guess I'll have to go look at CFC

FNBrown is offline FNBrown
Prince
of the Sierra Nevada foothills
Dec 2001
time: 21:24
  Old Post 04-12-2002 06:44 Visit FNBrown's homepage!
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I had no luck finding it, either.

I figure I can fumble about modding it enough while using existing artwork in the game - but I don't know how to cap the tech tree, etc.

FNBrown is offline FNBrown
Prince
of the Sierra Nevada foothills
Dec 2001
time: 21:24
  Old Post 04-12-2002 07:01 Visit FNBrown's homepage!
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Support Apolyton, buy Galactic Civilizations

Question... if I set the scenario to start in the industrial age, and delete all the technologies after Nationalism and Steam power, will that effectively cap my tech tree without crashing the game?

Ed O'War is offline Ed O'War
Warlord
Los Angeles, CA
Mar 2002
time: 21:24
  Old Post 05-12-2002 05:47
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You don't have to delete all the other techs, simply set their era to None and they will disappear and be unavailable to research. However, you may want to consider renaming the other technologies instead of omitting them to customize the tech tree of your scenario.

Ed O'War is offline Ed O'War
Warlord
Los Angeles, CA
Mar 2002
time: 21:24
  Old Post 05-12-2002 05:49
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Here's the link to Trip's Civil War scenario over at Civ Fanatics (sorry to post a link to another site):

http://forums.civfanatics.com/showt...?threadid=27319

Hope this helps.

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:24
  Old Post 05-12-2002 06:02
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Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by FNBrown
Question... if I set the scenario to start in the industrial age, and delete all the technologies after Nationalism and Steam power, will that effectively cap my tech tree without crashing the game?


you still need to have future tech available to research, or at least you do for civ2, i'm not sure how civ3 handles reaching the end of the tech tree

Ed O'War is offline Ed O'War
Warlord
Los Angeles, CA
Mar 2002
time: 21:24
  Old Post 05-12-2002 06:57
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Support Apolyton, buy Civilization III: Complete

After you've exhausted all available technologies (presumably at the end of the Modern Era), you automatically start researching Future Technology. You can't change or modify Future Tech in Civ III, other than to change it's cost.

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:24
  Old Post 05-12-2002 07:38
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ahh, noted for future reference

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