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dejon
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quote: Originally posted by Panzer32
I support this idea, although it is important to keep in mind the fact that teams have very limited membership. Some of the members cannot be involved very much due to RL/other interests. Creating more official positions puts more strain on the active members.
I do think we need a governing body to run the game, rather than just teams collaborating. I am just remarking on something in general, not specifics. |
I agree, Panzer32. I would support 1 member per team. The Council's duties would be largely "up-front" - coming up with the much needed OUT of game procedures/rules. Afterwards, they would just be stewards.
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Jon Miller
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I agree with NYE
Jon Miller
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dejon
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quote: Originally posted by notyoueither
A council may be a good idea. Agreements to speed things along are wonderful.
Making teams skip a turn, or many other forms of punishment you can think of are not. I am not here to spend hundreds of hours in a project only to have victory tarnished, or defeat ensured by some vote among teams. Think about it. It would be open to the most vile forms of abuse by mob rule. |
I see your point, notyoueither. However, a powerless Council is precisely that - powerless. Have you any ideas on how agreed-on decisions, by Council or otherwise, might be enforced?
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dejon
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quote: Originally posted by notyoueither
- Save file handling
Isn't this up to each team? I am part of a team, I have to make the save available to my mates if only for the reason that they may need to play any given turn. I have not made the turn 1 save available to anyone, except the DG rep I mailed it to.
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This was meant as loading instructions, to prevent accidents and cheating
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- Save file turn around
We already have a rule for this. 24 hours, isn't it?
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Always? What about for turn-rush weekend days?
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- Maintaining important game information threads
Good idea, but people could just step forward as has usually happened.
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Agreed.
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- team details
Which details of my team do you wish to have some authority over?
- turn order and current save holder
Turn order is already set, no? The players of each team seem to be the likely holders of saves.
- schedule
Covered above, unless I am mistaken.
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These were sub-points - examples of information, not all of it is set in stone.
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- Handling Inter-team disputes
What sort of disputes can arise outside of the game? |
Do we want to wait and find out?
I'm not saying the game desperately needs this, just that it may help. Especially for those that are not veterans.
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dejon
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quote: Originally posted by GhengisFarb
Oh great, now my team doesn't even get to determine its own turnchats? Now we will have to have our turnchats whenever Roleplay wants as they have more members.......... |
What? I believe Arnelos means inter-team chats, which would happen during any agreed upon mass-turn events, like that proposed for this weekend. Not team chats. And the idea is for ONE representative from each team in the council, each with ONE vote - that's seven votes - complete equality. And that's only if the Council has to vote on something. Perhaps they would be responsible for creating polls for everyone to voice opinions on, to make decisions.
Why is everyone being so negative? This is not being mandated from the Roleplay team, it is a proposal for discussion. If you aren't happy with the current suggestions, make some of your own. I would be surprised if anyone doesn't think the game would benefit from having some form of inter-team body.
Last edited by dejon on 03-12-2002 at 22:00
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dejon
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quote: Originally posted by UnOrthOdOx
Schedule chats? My understanding was that there would be MAYBE one kickoff chat, then just normal playing.
Besides shouldn't the actual LEADERS be the ones to get together and decide chat times (if any) since they are the ones going to be PLAYING?
Don't add any more stuff than is absolutely neccessary. |
Even if there is only one mass-turn chat, we need a scheduled time. Sunday was chaos because there was never an agreed upon start time. I would be surprised though, if there is never another one after this weekend.
If people are fine with the team leaders being the voices, great. But I believe it needs to be clear that those seven people have a responsibility to make game decisions (however few there may be). Right now, mob rule is making them, which favours the teams with the most vocal, veteran members. I certainly don't agree with that.
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OliverFA
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Leeds, UK
Sep 2002 time: 06:24
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Last Sunday it was just plain crazy. I'm not acusing anyone of what happened, but the fact is that it happened. Joke or not, for a moment a team was out of the game. This is important enough!
Some of you ask which kind of affairs would this council solve. Of course it would not solve in-game affairs, like "that team promised us to do that and it hasn't". They would be all meta-game affairs. There are a lot of problems that can appear and no one has thought of. No one wants it to be an inquisition. The purpose of this council is to help things, not to make them even more difficult. That's preferible than the present situation in which the one who yells louder is the one who wins.
Right now, no one has authority to do anything, which means that the people with less complexes are the ones which in fact decide for all. They just do what they want, and since no one has the right to question anyone everything remains the same.
Also, In a council formed by 1 member of each team, I cannot see how could the RP-Team impose anything...
Last edited by OliverFA on 04-12-2002 at 16:22
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