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Rufus T. Firefly
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is one way of saying it, though I prefer "mensch"
Sep 2000 time: 07:24
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I've only been playing for a month, and I'm only playing my first game at Regent, but I've never seen anything like this (and it's certainly a big change from Civ2):
I share a continent with the French; I'm the #1 Civ, they're number 3 or 4. We've been friendly the whole game, and allies a couple of times. Out of the blue they attack, very cleverly; three of my cities are razed in quick succession before the turn is over. But I do have a decent military (badly positioned, apparently ), and an MPP with the English, who have the largest army going. It takes a while, but eventually the French empire is reduced from 20 cities to 3, and those 3 all have my tanks stacked on their doorstep.
Here's the thing: Not once in the 20 or so turns that this took did the French come asking for a peace treaty. Is the AI programmed for suicide? It seems to me very bizarre, from both a gameplay and realism point of view, that they would fight on and on in a war where they're getting creamed. What's the deal with that? 
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Coracle
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quote: Originally posted by Rufus T. Firefly
I've only been playing for a month, and I'm only playing my first game at Regent, but I've never seen anything like this (and it's certainly a big change from Civ2):
I share a continent with the French; I'm the #1 Civ, they're number 3 or 4. We've been friendly the whole game, and allies a couple of times. Out of the blue they attack, very cleverly; three of my cities are razed in quick succession before the turn is over. But I do have a decent military (badly positioned, apparently ), and an MPP with the English, who have the largest army going. It takes a while, but eventually the French empire is reduced from 20 cities to 3, and those 3 all have my tanks stacked on their doorstep.
Here's the thing: Not once in the 20 or so turns that this took did the French come asking for a peace treaty. Is the AI programmed for suicide? It seems to me very bizarre, from both a gameplay and realism point of view, that they would fight on and on in a war where they're getting creamed. What's the deal with that? |
It is another form of AI cheat to screw the human.
I once had a smaller Roman civ on the other side of a large continent out of the blue declare war on me for no reason. It must have taken him a dozen or more turns to reach me, and then he attacks, and is easily beaten. Fifteen turns later he is back for another beating. Soon after he asks for peace. Absurd.
I once fought an Aztec civ that would not make peace. I have said all year some civs are progammed for suicide as they are working with their AI civs against the human. One civ sacrifices itself to weaken the human.
BTW, it is often crucial for the human to exterminate entire civs in a long and tedious war to prevent that Culture Flipping nonsense.
"Realism"? Don't look for it with Civ 3.
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MiloMilo
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Some civs are so aggressive that it sometimes gets suicidal. I'm thinking Zulu, Aztecs, Romans, Germans. How often do these civs make it to the modern age in your games?
A way to fix this is to lower theri aggression levels in the editor.
Rufus that does sound strange, but my guess is that your armed forces were indeed very badly positioned. Three cities razed in one turn? Ouch! but, the fact is you shouldn't have been so vulnerable in the first place. They must have been fairly close to the French border, and they must have had small garrisons: I'm guessing no more than 2 or 3 defenders in each, right? The fact is, they were too much of a temptation. Maybe they contained luxury or strategic resources? Guard your border cities.
You can't reasonably wrap your hand in bacon and then get pissed when your dog bites it.
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Rufus T. Firefly
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is one way of saying it, though I prefer "mensch"
Sep 2000 time: 07:24
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quote: Originally posted by MiloMilo
Rufus that does sound strange, but my guess is that your armed forces were indeed very badly positioned. Three cities razed in one turn? Ouch! but, the fact is you shouldn't have been so vulnerable in the first place. They must have been fairly close to the French border, and they must have had small garrisons: I'm guessing no more than 2 or 3 defenders in each, right? The fact is, they were too much of a temptation. Maybe they contained luxury or strategic resources? Guard your border cities.
You can't reasonably wrap your hand in bacon and then get pissed when your dog bites it. |
No argument here; I'm a lousy warmonger and a worse micromanager, and just wasn't paying attention. Luckily, they were 3 pretty crappy cities (small, lousy land, few improvements), so they weren't much missed. I'm not that surprised that the French struck; I'm just still stunned that they didn't cry "Uncle" once I paid them back with loan-shark-size interest.
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jshelr
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pittsburgh
Apr 2002 time: 00:24
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Vmxa1, "I can not say about Deity as I play so few games at that level."
IMO, PTW deity level shows the behavior you guys are talking about in spades.
Two games ago, the Vikings and Egypt (my civ) were the only two civs left after endless wars which Egypt stayed mostly out of. Egypt was about 5 techs ahead in the early modern era (believe it or not) and began to nuke the Vikes every second turn. Not only would they not make peace as their civ was reduced to rubble, they constantly demanded a tech from Egypt.
Next game, early on, Russia was a desert civ next to Egypt. As the chariots rolled up Russian cities, Egypt regularly asked for a couple of techs. Egypt was way behind in the early going, had extorted a couple of techs from France, and wanted to oscillate over to England to take a couple of cities and more tech. So, Russia could have stopped the war any turn with a couple of cheap techs that were way behind the learning curve. But they never would agree to that until they were ground down to only one city.
BTW, I think deity is easier now. The AI are so warlike that they don't build as much and don't research as fast, at least in the games I've played so far. The second game is a 16 civ affair and you would think at least some civs would have stayed peaceful and taken a large tech lead on the warmongers. Not so.
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The Hack
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The funniest thing I seen was my first Diety game that I made into the modern era. Regicide, all victory settings on, random settings,Carthaginians, modern era, 10 techs behind, at war with the two superpowers America and Iroquois. ME fighting MA with about 50 artillary and 20 bombers. France gets in the war with about 10 MA showing up on besieged Washington at the same time I hooked up newly aquired aluminum and upgraded about 30 tanks to MA that I put in the fray. I figure I need one turn to complete the destruction of all roads and bomb the city down so I can take it without mass losses. Going to let France my new alley hit them also to help take the city. Next turn loose space race to America.
Decide to reload and play with the game. I hit Washington with everythong I got instead of waiting the turn for one more bombardment. I hit them with 1 MA army 38 MA 48 ME and knock him down to Abe Lincoln only defending and I have 2 cavelry left that can hit him.
I call him up and ask for peace for techs. He still has a road. He can still rush in defenders for the emminant French attack and his space ship is still intack. He wouldn't even give me one teck. I had 7 MA 12 ME left after this assault.
I take him and next turn loose to France Space Race. Very enjoyable game. Was a whole era behind the whole game due to poor jungle,rescourse, and luxery start.
Still haven't won on Diety. Never played Emperor
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