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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Lux Invicta > Ministry of the Interior (Part I)
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BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:24
  Old Post 03-12-2002 18:15 Visit BigFurryMonster's homepage!
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Ministry of the Interior (Part I) Full PM-box? Change here!

The Ministry of the Interior controls (at least) the following things:


The Luxuries Slider
The Science Slider
The Science Path
Worker Movement and Actions (with the Ministry of War)
Infrastruture (Roads and such)
Settler Movement
City Placement and Naming
City Build Queues
Population Happiness
Population Labour
Resource Strategy
Trades (with the Foreign Ministry)
The Treasury
Cultural Issues




All important decisions in these areas will be discussed with the LI members, if possible. If you have anything of the above that you would like to have addressed/discussed, please put them in this thread.

Also - who would like to be a Deputy/Secretary (whatever you name it) in this Department? Please apply below - your input is valued!

MotI BFM

CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:24
  Old Post 04-12-2002 02:54 Visit CiverDan's homepage!
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Good we need that info. By the way shouldn't we set up a "next move" thread for the ministers to state their moves for the next turn a la as being used in regular demogame?

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:24
  Old Post 04-12-2002 03:30 Visit BigFurryMonster's homepage!
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Avatar Enlargement: We've got the solution

Yes, that is a good plan. I will work on that ASAP (actually - the info is already there somewhere).

Admiral PJ is offline Admiral PJ
Prince
Southeast England , UK
Dec 2000
time: 05:24
  Old Post 04-12-2002 04:34
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Full PM-box? Change here!

Maybe foreign ministers can get a say on road and culture aspects, where they relate to foreign powers.
Roads and trade buildings specifically, so as to get trade networks to other civs, internal trade is the interiors job(linking everything).

External culture from enemy civs might be important when determining how much culture we need, and whether our cities will be taken over by flips.
The main use for our culture will be to assimilate enemy cities that we've conquered, as it dosen't affect diplomacy directly.

We'll need to work together on science too, I will try and find out what other civs are researching, as we will hope to want to trade techs with others(or steal).

AdmiralPJ
Peter J.T
Foreign Minister Alpha

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