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Famyn
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Austintown, Oh, USA
Apr 2000 time: 05:13
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Now, its time to discuss my opinions on some of everyone's favorite part of SMAC/X, the Landmarks. I have them divided up into 3 categories: The Good, The Bad, and The Stupid. I am looking at this from a 'starting nearby' point of view.
The Good
Monsoon Jungle. A real no brainer. Fill it with cities and you're on your way to a win. Nothing like a jungle full of forests for some industrial giants to make early game that much more fun.
Garland's Crator. A city dead center in the crator will have plenty of early minerals to help build projects, prototypes, and toys for the kiddies.
Mount Planet. The extra minerals are kinda good, but the volcano's big advantage comes from the rainy squares on its slopes.
The Ruins. Everyone loves monoliths! Nuff said.
Geothermal Shallows. A great place for some sea cities and perhaps even a sea energy park.
Manifold Nexus. Even if you don't know its around, as long as its in your territory that +1 planet really helps the early game worm brigade, or even stave off some of the worms for those less then nice to planet factions.
*borderline*
Uraniam Flats. Great for early energy, but they always tend to be arid, making for slow city growth.
Unity Wreckage. All that free stuff is cool and all, and there is plenty of space for a few cities, but the wreckage itself is a giant span of arid squares, again hurting early city growth.
Borehole Cluster. Nothing wrong with a few free boreholes, but early game this landmark is next to useless until you get some crawlers and tech to bring home the minerals.
The Bad
New Sargasso. A giant span of fungus. Perfect for growing mindworms just to come bother you. And a few pods just doesn't make up for the headache that this landmark creates early game.
The Great Dunes. Oh, look at all those arid squares. Joy. Its like the Unity Wreckage with none of the free stuff.
The Stupid. Yep, all the rest that didn't make it. And, of course, comments.
Sunny Mesa. Woo... raised land!
Pholus Ridge. Woo... raised land! This might have made it into the 'good' category had the energy bonuses been wider spread.
Fossil Field Ridge. Oh boy, look, a landmark that has a stupid bonus. And you can't even raise the thing to improve the squares either.
Freshwater Sea. Woo... water!
Nessus Canyon. Woo... a river!
Disagree? Feel free to comment... 
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RoadRash
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San Jose, CA, USA
Apr 2000 time: 05:13
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Famyn: Great comments.
I would point out that you CAN raise the fossil field ridge. I did this once with a tectonic missile. Those things are sure fun. They can wipe out enemy fleets, erase years of terraforming, provide instant drop-pod access to those stinkin sea bases....
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Enigma
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Midland, MI, USA
Feb 2000 time: 05:13
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The nessus canyon- what is this? It sounds like something that would be included in the game but I have only seen it in the ACT maps that zsozso made...
The jungle is obviously the best landmark, both for size and for usefulness.
With the sunny mesa you can build boreholes on the top squares easily, guaranteed flat land.
The fossil field ridge is amazingly insignificant, since you need to terraform it to grow kelp anyways. If you are the pirates it is even more worthless.
I think that the strongest point of mount planet is using it as a crawler spot. I generally put a mine on the rocky squares, yielding SIX minerals, and a solar on the other squares, which usually yields 4 energy or so. If I end up with a lot of solars I terraform DOWN and put an echelon mirror in the former center of the mountain.
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Adam_Smith
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The Raisin Capital of the World
Dec 1999 time: 05:13
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Play huge Map of Planet as Miriam. Fresh Water Sea is awesome. You will get soooo big! Unfortunately, on random maps it's always very small.
Everyone loves the jungle, I think they should have taken that out. Can you do that to your random maps?
Ruins, probably better than the jungle. No terraforming necessary. Returns diminish faster though.
Mount Planet and Pholus Ridge: Put solar panels on the landmark and echelon Mirrors all around them. I know you can get more energy from a regular energy park in some cases, but with these two landmarks there is consideralbly less terraforming involved.
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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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Mount Planet makes me drool because of the 6 minerals you can get out of mines. Energy, yeah whatever. In the early game I crave productivity. I'm always thrilled to pickles to be put next to the Mount.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:13
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Nessus Canyon isn't generated by the map builder. It CAN be put into a map using the editor.
It's actually a pretty sweet landmark -> + 1 mineral in every square. That's the same as Garland Crater, but there are generally (at least on the maps I've played with it) more squares in the Canyon than there are 'sweet spot' squares in the Crater. Additionally, it provides the +1 energy of a river. Put a forest on it for 1/3/2 before building a treefarm. That's a handsome payoff for 4 terraforming turns!
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Enigma
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Midland, MI, USA
Feb 2000 time: 05:13
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Helium Pond-
That is exactly my paradigm- except that the mines are all but useless if they are not build on rocky squares. All of the squares surrounding Mt. Planet are not always rocky. On random maps Mt. planet is usually 2/3 rocky or so.
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skiguy500
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What is the Nessus Canyon and where can I get it?
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