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alva
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Republic of Flanders
Sep 2001 time: 06:24
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Are we going to wait to trade until it's possible in-game?? If not, I have a few suggestions
(this is based on an idea from DeepO btw, mixed with Meshelics comments on how we are looked upon)
To get some real diplomacy going,(you could call it ally hunting ) and btw,
I think the best canditate for this are LEGO, what if we present our minimap to them.
We wouldn't be asking for anything in return, we present it as a gift, a token of goodwill if you want.
I have a hunch, they will return the favor anyway.
We could even grey the minimap out, so they would only know where we started.
It's probable safe to say that our team combines the most overall game knowledge,
so if they do send us their position,
it would be of more value to us then to them.
If this works out, there are a few more teams, that we could try this with.
Knowing most team starting positions could have some beneficial influence as far as science is concerned too.
We should be carefull, not to sound patronising though.
Comments 
(please don't kill me )
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:24
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I would wait at least until we know the lay our land. too early would be too dangerous. imho
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zeit
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Meet my blade!
Sep 2002 time: 06:24
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I have to disagree with you Mesh. Taking a hard stance against GoW so early won't serve any good, and might be interpreted as sort of ploy, and cause mistrust by other teams.
As the GoW ambassador, i must state that UnOothodox is treating me respectfully, and so far has given me one important piece of information regarding their mercenary nature: As they will be a fuedal team, any power holders may accept any contract, meaning they might even fight against two opponents who war with eachother(!), and only if this will seem problematic enough, the high kind (GF) will intervene, which probably means the contract won't be accepted or even broken.
On the payment issue- they will be willing to accept any sort of it- Techs, Cities, gold, workers, and even "artillery"- which means the other team will allow GoW to capture X amount of it.
I still believe we can make use of them, before we march into their cities...
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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Well, I was thinking on this yesterday, and perhaps there is a way to use this. At this time, it serves both sides if we knew the others location, and doesn't do any good. So, swapping minimaps doesn't seem to be so bad, especially not if we can use the one before we are settled. It hardly has any information on it, in our case it only has 9 tiles which aren't black. It changes once we got settled, and will certainly change when we are going scouting.
How I would go with this: The legos seem to be willing partners, or at least they aren't aggresive towards us. Why don't I propose a deal with them, to test them out. We could package it as a test-of-trust or something, in that we announce it as a secret deal, and ask that all information gained is to be kept between the two teams, other teams aren't even allowed to know there was a trade.
Then, we ask them to swap minimaps at 4000 BC. We quickly find out if they are close or not, we get some idea of the general layout of the land, but all very minimal. We would be able to see if they are on a coast or not. Not much is gained, not much is lost if we give this to them either, our minimap is the most general one you could imagine, nothing can be seen from that (expect the position of our capital, of course).
Further advantages are that this is kept outside the normal map trading in game (which I will strongly object to), so that this knowledge doesn't automatically go to another civ if they somehow get access to the lego world map. But most importantly, it is probably the only balanced trade possible in this game: we are exactly the same right now, and both teams gain just as much as they lose. It's only done because we want a better relation with them, not because we need it in a way.
I'd first go with the legos here, and after that try some other teams as well, especially the RPGers and demogyptica (if they have protected fora already).
DeepO
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:24
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quote: Originally posted by DeepO
Not much is gained, not much is lost if we give this to them either, our minimap is the most general one you could imagine, nothing can be seen from that (expect the position of our capital, of course). |
I'm not sure you realize just how big an advantage knowing more or less the exact whereabouts of an enemy capital can be in planning an early attack. With enemies not knowing where we are, we can pretty much count on its taking some time for them to bring together a strike force after they find us. But if they know, they can assemble everything they have to attack us (assuming they're willing to neglect their own defenses). As long as Legoland keeps faith with us, there shouldn't be a problem, but if they don't.... And trading minimaps more widely would add to the danger.
Also, I question the propriety of exchanging such information prior to the discovery of Map Making. It would be good if the team leaders or representatives thereof could get together and hammer out definitive rules about whether "anything goes" with exchanging such information or whether we want to wait for Map Making (and, for that matter, whether it's acceptable to exchange maps or portions thereof outside the game mechanism).
Nathan
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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Nathan, I was certainly not going to give this information to the GoW! I am aware of the potential risk of giving away your position too early, however, that knive cuts both ways. It would be a sign of common trust if 2 teams could agree on this...
Plus, I strongly doubt that anyone other than the GoW is going to archer rush us, whether they know our capital or not. The legos certainly not... And even if they don't get the minimap, scouting with 5 units would quickly find us if we are close anyway...
I still don't know, I'm not saying we should do this, but I find it the debate worthy to discuss it. It is, in my mind, not a Yes / No thing of which you instantly see what is at stake, or can be won, it needs some thinking over. (at least from my side). It boils down to either going for safe isolation, or taking some risk, and possibly finding a game-long friend...
DeepO
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:24
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I know we aren't planning to give GoW our minimap, but once a cat is let out of a bag, there's no guaranteeing where it might decide to go. I wouldn't be too concerned with respect to the Legos (although my paranoia would still itch a bit), but the more people know a secret, the greater the risk that someone will compromise it.
As for the idea that five units could find us quickly, a symmetric search pattern would have some of their forces just as far away from them as we are, but in the opposite direction, while an asymmetric pattern would have a good chance of missing us entirely depending on what direction they focus on. Further, the need to guard the home cities against human opponents would make archers awfully expensive for exploration. But if they don't need to explore before they have a target, the prospects for gambling on an ultra-early rush become a lot better.
Nathan
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notyoueither
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of naught
Aug 2001 time: 22:24
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Instead of just being a grump, let me propose a scenario.
We merely talk with people. In the course of talking we learn their general locale, and they ours. So some team finds out that we are in the South East corner of the mini map. Now, it turns out they are in the central area. GoW is beneath them and West of us.
Lego meets GoW. Lego does not like being the only civ in contact with GoW. Lego tells GoW that we are to their East so that GoW has something to distract them. Now 2 teams know where we are (roughly).
During the course of a few days and many chat room sessions, word spreads that we are where we are. Now GoW, and whoever is North of us, as well as anyone who is East of us knows roughly where we are.
Are these teams looking at each other the way they see us? If you were on Lux, would you be looking for an edge against us, or against Vox? Right, I think most other teams would put getting an edge against us quite high on their priority list. So how do they do that by just knowing that we are in the SE area?
Whenever they have a choice of which direction to send an explorer, whenever they have a roughly equal choice of where to send a settler, they would send them towards that hole on the map that is the Gathering Storm. We could have civs to the West, North, and East all sending more towards us than they ever would if they were blindly deciding.
Until we settle a lot of land, we cannot keep the explorers out. How could we? If they come through before we settle a site, they will see when and where we build that next city. They will get a much better idea of what needs be done if they ever come to blows with us. In short, they will gain an edge.
So, who really wants to send up flares?
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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Hmmm... NYE, I take your point, however I don't fully agree with it. I think there is a big difference between map information, and maps themselves... But enough of that, I agree on your examples, and general idea of map trading.
But let me ask an other question then: how are we going to build trust with one of the teams, wich is not built on need itself? Of course, trading lux would be good, but that can't happen until later in the game, and the first thing you do it for is because you want the lux itself. Indeed, you trust the other party a little, but there is no risk, hence not the true trust you would earn by trading minimaps.
I consider this a problem: we will need allies, and I would very much like the idea of longterm allies, instead of just buying a friend when you need one. Starting with deals long before we really need them would be a good idea, in this respect... but other then the minimaps, I'm not sure what we could use that doesn't damage us if abused by the other party. Any suggestions?
DeepO
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