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Our next Techs
This poll is closed. |
| The Corporation |
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11 |
78.57% |
| Conscription |
   |
8 |
57.14% |
| Combustion |
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5 |
35.71% |
| Metallurgy |
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11 |
78.57% |
| Theory of Gravity |
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10 |
71.43% |
| Tactics |
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4 |
28.57% |
| Automobile |
   |
4 |
28.57% |
| Electricity |
   |
10 |
71.43% |
| Theology |
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2 |
14.29% |
| Steel |
   |
4 |
28.57% |
| atomic Theory |
   |
3 |
21.43% |
| Refining |
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3 |
21.43% |
| Too confusing -- Just get us to AC!! |
   |
1 |
7.14% |
| You forgot one! See my +1below. |
   |
2 |
14.29% |
| Future Tech 77 -- Laser Banana |
   |
3 |
21.43% |
| Total: |
14 voters |
100% |
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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:24
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The Science Ministry has returned from holiday, noting that we're still in office. That means we need to decide on upcoming Tech choices so that President DE can maintain our desired course -- to the Stars!
Please vote for multiple techs, as we will need to choose several in the next gameturns (Darwin's a-comin'). AND PLEASE POST YOUR THOUGHTS, ESPECIALLY ON ORDER OF CHOICES AND WHY
We are currently researching Industrialization, which will provide us with Transports, Factory, and the Women's Suffrage WoW. After that, it is strongly urged that we study (drumroll...)
The Corporation -- gives Freight and Capitalization. The thought here is that, first, we maximize trade ability for fast arrow production. Then, we move swiftly toward Space Flight, making sure our defenses are sufficient as we go.
Other Techs to consider...
Tactics -- gives Cavalry and Alpine Troops. While we are a peace-loving civ, it can't hurt to let Leo upgrade us bit, eh? Conscription is a pre-req.
Theory of Gravity[/B} -- offers Newton's College (50% upgrade in host city science). Leads to Atomic Teory and Flight. This is on the path to Space Flight (Flight-Radio-Adv. Flight, Rocketry, Space Flt.).
[B]Conscription[/B} -- allows Leo to upgrade our Musketeers to Riflemen. Requires Metallurgy first, allows Tactics after.
[B]Theology -- Cancels Oracle, offers JS Bach's Cathedral. Improves effect of cathedrals.
Metallurgy[/B} -- Cancels effect of Great Wall, offers Cannon and Coastal Fortress. Pre-req for Conscription (riflemen) and Electricity (destroyer).
[B]Electricity -- gives Destroyer, cancels Great Library. Pre-req for several needed (long-term) techs -- Radio (needed for Adv Flight), Steel (Cruiser), needed for Adv Flight, Machine Tools, Electronics (Hoover, pre-req for Rocketry)..
Refining{/B] -- offers Power Plant improvement. Needed for Combustion.
There's plenty of other options. Like [B]Communism, Mass Production, Mobile Warfare, Refrigeration, Amphibious Warfare, Mobile Warfare, Atomic Theory (on path to Laser), Steel, etc.
For now, your humble minister suggests that our next 5 techs be as follows...
-------------------------
The Corporation -- Metallurgy -- Conscription -- Electricity -- Combustion
--------------------------
From there, we go for Automobile, Theory of Flight, and Steel. Just a thought.
Last edited by -Jrabbit on 04-12-2002 at 02:16
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123john321
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I think we need them all! (What about Fued.?)
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