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Adc
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Flicster makes it quite simple, if you also have a decent graphics program. Each unit has several animations, including the fortify and rest animations. With flicster you can export these as .pcx image files, add the flags (cut & paste with a graphics prog.) and import back.
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Patroklos
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Back home in good ole Norfolk VA
Dec 2001 time: 05:24
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Hey all,
since two of you took the time to respond, thought I'd let you know how things went.
I ended up using animation shop and PSP3 (PSP7 just kept pissing me off so I went to a program I know like the back of my hand ). I used AS to open the flc, and then PSP to make the flags. Pasted the PSP image as a new animation in AS, and then copied that new animation and pasted it into the original animation frames as a new selection. Looked fine in the AS. However, I haven't been able to test it in game because it crahes everytime I open it, which I think is a gameplay issue from other aspects of my mod. However, I'm curious if anything I siad up there raises alarms in anyones mind, or if I did something incredibly ignorant that my inexperiance didn't alow me to catch.
Also, the idea is to have the unit display its flag only when it is not bieng used, so I edited the Default and Fortify animations. However, I am not sure if I will need to do the Fidget one too. I don't want the flag active only do disapear when a unit sneezes or coughs and then reapear, but is this what will happen?
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