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DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:24
  Old Post 09-12-2002 22:28
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#31 Report this post to a moderator
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quote:
Originally posted by rah
hahaha, I remember one game where I was pinned in and figured I should go for MAPMAKING early. Maxed every city in terms of science ignoring food and production. When I got it, it was time to switch to tiremes and rush them, only to discover that I didn't have any coastal cities. hahahahaha so it took me a few extra turns to crank a settler and make one. I felt quite foolish.

Rich




I'm sure everyone has stories of blindspots.......you are just more honest.

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:24
  Old Post 09-12-2002 23:11 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#32 Report this post to a moderator
Got spare money?

While I've made my own share of silly mistakes, my favorite was made by somebody else.

I had just marched 18 vet crusaders at one of my opponent's (who shall remain nameless to protect the innocent) cities that had infringed on my territory. It was on a mountain square next to a river that lead right to my capital. While I lost over half of the units in the attack, I finally had killed the last defending unit so all I had to do was move a unit into the city to take it. However... my army had started three squares down the river so any unit I could bring to bear only had one movement left. 5 times I tried to move a unit into the city, and none of them were able to move into the city to take it. While this was going on, my opponent was rush building a new unit for the city... My turn ended, and I pushed enter so it moved to his turn, leaving many poorly defended crusaders next to his city... I was so pissed at my poor luck of not being able to move a unit into the empty city... I waited during his turn for the expected catapult to take out my stack... and nothing happened. On my next turn, I attacked the city, and low and behold, he had rushed a phalanx and not a cat.
I took the city... When I moved into the city, he sent a wonderful message saying how stupid he was... how he was so worried about defending the city, he didn't even think of building an offensive unit instead to take out the stack...

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:24
  Old Post 09-12-2002 23:41
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at all of you...........we have all made blunders...

just last game with a nameless Mod i beat him to Philo and was two turns from rushing hg in a duel....which i could have bought anyways, instead i take some other tech, he builds hg the turn i steal pottery from him....and all i see on kings chat is


too late

man was i pissed.....

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:24
  Old Post 25-01-2004 03:19
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I promised bloody monk that I would search for MP strat threads. SO I'm bumping this one.

Amazing how few titles had the word stratagy in them.

I guess it shows that against humans there is no one uber stratagy. You must keep changing.

Except build (settlers and caravans)

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:24
  Old Post 25-01-2004 03:24 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by rah
I promised bloody monk that I would search for MP strat threads. SO I'm bumping this one.

Amazing how few titles had the word stratagy in them.

I guess it shows that against humans there is no one uber stratagy. You must keep changing.

Except build (settlers and caravans)


Yep the boring bit of MP, all tohse damn Caravans !!!!!!!

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:24
  Old Post 25-01-2004 03:33
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#36 Report this post to a moderator
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If you don't get anal with caravans you can move a lot of them without slowing the game down. There are many times where I don't get the MAXIMUM out them, just because i'm not willing to slow the game down as much. Generally I'll just march them towards my cap and if i get lucky along the way so be it. (or whatever trade city you've set up or location for wonders) Then during others turns you can check the demands near that city to see if you can make a few extra bucks or get them up to three apeice. If you know where every caravan is going prior to your move, it need not be abnoxiously slow.

If you have an island city, or one on another continent, i'm not as concerned about demand as just delivering. It need not take that long.

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:24
  Old Post 25-01-2004 04:12
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For your Capital do you build in the center of a four special?? I have seen discussion that leans toward building ON one of the specials instead, especially Gold.

After the Capital is down, how does your site choices change??

How much growth do you plan to achieve for your cities??

Monk

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:24
  Old Post 25-01-2004 04:29
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Got spare money?

It depends on the situation. In 2x a four pattern can be overkill. And it's possible for someone to sneak in and build on that gold you've been using. If you're along a coast, you have to think about it. If you think you can surround your cap fast enough. .......... It depends. Is you neighbor close? is he a perfectionist or warmonger? A cap on gold is good for defense also. If I start on gold I'll only kick out one or two settlers at the most from there. That's fewer than I usually kick out from my cap.

Or berz, who usually doesn't kick one out of his cap and let's it go so he can try to get an early HG.

Everyone does it differently and it depends on what else is happening in a game.

If I get a free city or nomad from a hut early, I may kick out one less settler from my cap. But if you play on a small world, you'd better claim what land you can quickly, before it's all gone.

deity is offline deity
Emperor
Parrot Towers, Killcare Heights, NSW, Australia
May 1999
time: 14:24
  Old Post 25-01-2004 07:28
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#39 Report this post to a moderator
Increase Your PM Length

We've limited external trade routes to eight only in our latest diplo and that does speed up the game (especially with seven players!)

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:24
  Old Post 25-01-2004 07:46 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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i think on of the areas civ 3 improved on civ2 was removal of thee damn caravans, no more storing caravans t obuild a wonder and slowign down mp games

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:24
  Old Post 25-01-2004 10:30
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#41 Report this post to a moderator
Inflate your Upload Space

by for all practical purposes removing it. I don't see that as an improvement.

trev is offline trev
Warlord
Adelaide, Australia
Feb 2003
time: 14:54
  Old Post 25-01-2004 16:03 Visit trev's homepage!
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I would build my first city in my starting location 80% of the time, if next to river, I will spend 1 turn to move onto river, or if next to wine, I will move and build on the wine, making sure my other settler begins mining the wine first so I get great production and commerce in the early years from that city. In x2 prod though building on or near silk and wine is sufficient, I would not waste the time with the mine in the early game

Caesar Jon is offline Caesar Jon
Chieftain
IN
Oct 1999
time: 01:24
  Old Post 25-01-2004 18:16 Visit Caesar Jon's homepage!
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#43 Report this post to a moderator
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Mings mountain story brings me to another point....I was playing a game and I tried to take a mountain city (no walls) and after wasting 6 catpults and 3 crusaders i gave up. My question is are mountain cities worth the cost? And is there an easier way to take these cities down?

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:24
  Old Post 26-01-2004 03:13 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#44 Report this post to a moderator
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quote:
Originally posted by rah
by for all practical purposes removing it. I don't see that as an improvement.

it is when the thing i hate about civ2 is the mundane process of moving all them carvans.

And besides it not removed, now you have to actualy trade what you have in resources directly with another civ that wants it for a negotiable fee, yes yuo no longer get those 1000+ gold deals like deity always seems to get, but i think it more real to have to negotiate a price rather than simply getting a formulae.

can it be imrpoved yes i think so, but never go back to caravans..

anyway back to the topic.

first city to me is jsut where i get to churn out my first settler from. wanddering around too far is usually IMHO a period of time where you are going to fall behind and if on a small world you may find enemy units coming your wasy before you get a chance to expand and build yor own .

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:24
  Old Post 26-01-2004 14:45
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quote:
Originally posted by rah
Amazing how few titles had the word stratagy in them.


With that spelling, not amazing at all...

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:24
  Old Post 26-01-2004 15:05 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:24
  Old Post 26-01-2004 18:28
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#47 Report this post to a moderator
Lose 30 kilos (of popups)

yeah funny. I always have problems with that one.
But I must have typed it in right for the search or this thread wouldn't have popped.

On mountain cities. Two week ago, I took two of them that had been placed near my capital. Vet cats against non-vet phalanx is pretty straight up. But you're right, you have to judge if they're worth taking. I usually only bother if they're in a location that is going to cause me trouble, (like two squares from my cap) or if someone dropped on a gold that I was working. The earlier you go after those cities, the better. If you let them get to size two, it's much harder. And if you're going to try, make sure you have enough.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:24
  Old Post 26-01-2004 18:49
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#48 Report this post to a moderator
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first city? I usually look for trade specials, and am willing to wander a bit. In MP, I also place a high value on defense for my capital, so I generally avoid grassland/plains. In Rah Rules, gold, wine, silk (esp on river!) are best, but I usually end up on a forest or river river near a whale. In one-night-stand games, it's clearly best to settle directly on the special.

I get nervous if it gets to 3800 with nothing. (Cuz I'm pretty much a noob and usually behind from the start!)

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:24
  Old Post 27-01-2004 11:15
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Thanks for all your responses. It sounds like adding the human component makes the answer, "It totally depends on the situation,"even (exponentially) more so than the normal SP game.

It really sounds like fun.

Monk

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:24
  Old Post 27-01-2004 18:42
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#50 Report this post to a moderator
Got spare money?

Which is why there are so many people still playing. It gave new life to the game, like occ or early landings, but it still stays fresh due to the human element.

Deity Dude is offline Deity Dude
Prince
Westland, Michigan
Aug 2000
time: 00:24
  Old Post 28-01-2004 00:07
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#51 Report this post to a moderator
Put an end to popups!

Based on the premise of bumping this thread I went back and started looking thru some of the old one's for a potential bump.

It's funny how some of the advice and opinions from 2000 and 2001 doesn't seem to be in vogue anymore.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:24
  Old Post 28-01-2004 01:39
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#52 Report this post to a moderator
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Most of the earlier ones emphasized the rush vs some development prior to rushing.

 
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