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planetfall
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Incoming from CO
Jan 2002 time: 22:24
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quote: Originally posted by FNBrown
ICBM doesn't kill everyone... will leave most troops wounded, but if they have a barracks, they could recover before you get there. It will have to be a carefully coordinated attack. |
I have a good 40 ICBM's to throw at Korea capital and Rome {?, don't know where SDI is for Rome yet}.
quote:
I would be more concerned about the counter-strike. I would have most of my troops spread out outside the boundaries of most of your cities, because you can be the Koreans are gonna shoot back... |
Not to mention the Romans. :-)
Do you see any flaws in my plan:
PRESTRIKE
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1-- build > 100 ICBM. [x] done
2-- build > 6 carriers [ ] 5 built
3-- build 1..2 AEGIS/SSN [x] built, most in position over SSN
4-- build 6 transports [x] done
5-- move 1 strike force within 1 turn of SDI city [ ] waiting for units. Strike force is:
3 carriers, 3 transports, 6 guerrillas, 16 MA, 2 settlers, 6 jets, 12 bombers, 3 SSN, 10 AEGIS, 4 BS, and 3 tactical nukes.
6-- build > 8 guerrillas [x ] done. {In this game was experimenting with 6.6.2 for guerrillas. So they should be able to go inland two tiles to cities in one turn. All terrain penalties for guerrillas turned off.}
7-- load as many tactical nukes on SSN's as possible. {I have 24 of them}.
8-- move SSN's with covering AEGIS 1 turn out from coast line.
9-- Disperse units in cities
STRIKE ORDER
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1. Nuke Korea SDI city til no troops
2. Nuke Rome SDI city til no troops
3. Land guerrillas
4. abandon SDI cities
5. nuke rest of cities with ICBM's
6. keep tactical Nukes as reserve
== PF
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planetfall
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Incoming from CO
Jan 2002 time: 22:24
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quote: Originally posted by Jaybe
planetfall,
100 ICBMs and 30 TacNucs seems to be a VERY high number. I would think that it would be very uncommon to approach half that in most games, ... well, maybe 1/5 of that at the most.
Of course, it's possible that someone INSTIGATED the arms race, someone who everyone else would have "perfect" knowledge about (nudge, nudge ) |
Guess I started arms race. Korea was always 1..2 techs ahead of me. They also were about 6 turns away. I had no navy and miminal air force. Great army, but with Korea having 50 SSN's I could not see a successful invasion without taking the time to build air and navy. With only about 100 turns left I didn't think I really had the time. Previously I had only created 2..3 nukes just to see what they would do. I had never tried building an nuclear force before, so.. why not?
I started with tacts for the SSN's and then started adding the ICBM's. Korea initially started matching my production at a rate of 1 for every 2 or 3 I build. But when they reached 28 they stopped. I have build almost all improvments, so thought might as well keep on building nukes. Korea had about 50 cities so with an expected need for 2 strikes/city; I build 102 ICBM's. Then my son told me SDI would wreck plans as so few would get thru. I didn't have the time and production levels to produce another 200 ICBM's before the game ended. Realized then I should have only built ICBM's for inner cities and used tact/sub/AEGIS for coastal cities. {Another game ;-) }.
Really didn't want a nuclear battlefield, but that is what ended up with. As long as I had spies and my tacts were spread out I wasn't worried as I had counter strike capability. I was shocked that ICBM's had to stay in the city and couldn't be moved to N.Dakota, or Nev. or Siberia. Thus for next game doubled cost of those buggers so I wouldn't be tempted to build so many.
== PF
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