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Fosse
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U.S.A.
Mar 2002 time: 23:24
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Create a concentration camp improvment... -2 happiness, -2 culture, plus one production, zero upkeep. Make it available to Nazi government only.
So you're basically using a modified factory to get slower growth (from having to use more entertainers) a slowdown in culture buildup and increased production for your war machine.
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Fosse
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U.S.A.
Mar 2002 time: 23:24
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You could use a factory graphic for a concentration camp... but a modified barraks might be more grimly appropriate... reflecting the people.
0% assimilation... ouch. But it is pretty reasonable.
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Patroklos
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Back home in good ole Norfolk VA
Dec 2001 time: 05:24
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I have been thinking about this, as it is a concept I wanted to fit into the WWII scenario I am working on. It is very morbid, but like I have said many a time CivIII is a simulation/strategy game, and I intend to make it as real as possible.
Concentration camps were a cheap sourse of labor, but the cost of transporting and maitaining the secrecy of the project negated much of their "benefit." Of course, if we were to implement it into the game as such (with mimal production benefit), who would build it. I doubt there are many Nazi CivIII players who would build it for fun, at least I hope there aren't. so with that in mind I agree with what others said, that it should provide a production bonus in exchange for unhappiness.
I was thinking of adding something else to the mix as well. Jews in WWII lived in concentrations in various places, and I wanted to restrict the improvement to these places. I was thinking of creating a "resource" (sounds so bad) for jews, represented by the star of david symbol, that would be in places like Poland and such on a European map. This would one, require 1.) that the facist government maintain a transport root to it's capital to build the improvments 2.) not sure if it is possible to require an improvemnet to have the resource in a city radiyus to build, but it would restrict the locations where concentration camps could be built 3.) in a multiplayer game, where people usually get into their scenario roles, it could be interesting to try and "libertate" camps by denying the enemy these resourse squares.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:24
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True, it is VERY MORBID but, guess what, so was history if you look closely enough . Your idea for a Jewish "resource" is not that different from the idea I had for a "Slave Labour System" small wonder. Can't do it yet, do to limitations in the editor, but basically it created a slave market in every city (production 2, culture -2, maintainence 2) on the same continent. The thing is that it required the "resource" of "Indigenous Populations"-which was supposed to reflect the use of African slaves in Europe and the US. I had also hoped to make this Sm. Wonder Obsolete with the discovery of "Emancipation", a non-prerequisite tech of the late middle ages (Available after democracy). I also had considered the idea of a forced labour camp "improvement" which was available only to fascist and communist governments. I don't include these things to upset people, but just so it can be a true reflection of the darker side of human history, if thats what you want! Things like the Crusades, Inquisition, Secret Police, Dictatorships, Human Sacrifice, martial law and the like all existed, so why not try and reflect them in the game, and make it a little less PC (Though I have to say that with pop-rush, city razing, forced labour and assimilation, this game is a LOT LESS PC than Civ2 or Civ1!!!)
Actually, the main problem I have is finding a way to create some of these things in the game. For instance, I wanted the Inquisition Small Wonder to increase happiness, but reduce science output! Can't do that, though . Just hope the editor continues to evolve!!
Yours,
The_Aussie_Lurker.
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Tattila the Hun
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Tornio
Oct 2002 time: 07:24
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"This source of jews has been exhausted"
"We have found a new source of jews"
Ack....
Increased shield production? How do you make tanks with human fat? Candles and soap, and book covers yes. Maybe the cover for the gubelwagen's seats? Instead of tiger skin, nigger skin? (I don't use that word, but if someone were to make gubels with those parametrics, they propably would. And it rhymes. Actually it rhymes with tigger, but tigger has more bounce.)
"Morbidly enough, you could even use the factory graphic for it... just wouldn't require any coal to fuel it."
As far as I know, human body isn't combustible on its own, it needs fuel. Except for spontaneus combustion and pyrokinetics.
It is true, afaik, that even when commanders in front were in desperate need of new troops (if there were any) at the final months of the Third Reich, transportations to Auchwitz-Birkenau, Bergen Belsen and others, still not liberated Kz-camps, took the priority over troops.
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daz0r
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Also keep in mind the Japanese and their attrocities during the late 1930s and early 1940s.
The Japanese enslaved many Chinese, British and French in the late 1930s in their invasion of Manchuria (northern China) as well as when they occupied Thailand and most other southeast Asian countries.
Japan built a railway from Thailand/Burma to China which carried many natural resources.
The Allies bombed this main supply route heavily, but the Japanese employed the P.O.W.s as slave labor to constantly rebuild the railyway and bridges.
In fact, the movie Bridge Over the River Kwai was about a group of British P.O.W.s forced to build a bridge for the railroad and the harsh suffering they endured at the hands of the merciless Japanese and Korean conscripts.
One feature you could have would be that the Japanese get free workers for building railroads, but the workers die off frequently.
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Ozymandias
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First off, certain terms -- "Final Solution"; "Holocaust" -- obviously carry enormous emotional weight, so why use them? I believe the very contemporary "Ethnic Cleansing" covers all (and here I speak quite literally) sins from deportation to genocide.
Note that this thereby takes into account Stalin's pogroms; recent horrors in the Balkans; etc. and so is useful beyond only Nazi-specific atrocities.
As I agree these barbarities certainly can and perhaps should be incorporated, I would suggest "Ethnic Cleansing" be an "improvement", carried out locally, rather than a minor wonder, with the attributes "Resistant To Propoaganda" and "Reduce Corruption" AND generates 1 Unhappy Face.
Also, it should be Government-type specific, thereby vanishing with a change in Govs.
Humbly,
Oz
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daz0r
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If I recall correctly, Civ3 has a concept of attrocity which is to raze a city or use a nuclear weapon.
Perhaps if a civ discovers that you had an ethnic cleansing wonder or improvement, global opinion of your civ goes to the bottom immediately. Civs will ally against you, etc.
Also, you can only use it in a city that you've taken over from another civ.
The city ultimately benefits (jeez, did I just say that) because you'll not have any previous civ residents, the city will become native so you won't have unhappy people when you attack the previous owning civ.
Also, it would good if you got a free ride to nuke a civ that was using ethnic cleansing. IOW, the other civs wouldn't hold it against you if you nuked a country that was found to be using ethnic cleansing.
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Ozymandias
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quote: Originally posted by Patroklos
For one, nations normally align against a state participating in ethnic clensing to end the act, not use it justify their own use of ethnic clensing. |
Tell it to the Kurds ...
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