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Main_Brain
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Economic World Center
Jul 2002 time: 06:24
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Mhh if noone answers you should try asking in the Mutliplaying section.
but I took a look arround and found over this
http://www.stack-style.org/SidGame/netgame.html
this Page: http://faqs.lokigames.com/smacfaq.html#111
which states:
quote: 11.1 Behind a Firewall/Masq Server
There should be no difficulties joining a game from behind a firewall or while being IP masqueraded.
Hosting from behind a firewall is a little tricker. Basically, the masqing firewall needs to include port forwarding. For details, try the HOWTO (http://www.linuxdoc.org/HOWTO/IP-Ma...html#Forwarders).
Assuming that everything is configured as required, you need to forward the necessary UDP ports from your firewall to your internal machine. The examples below assume a 2.2.x kernel.
ipmasqadm portfw -a -P udp -L 1.2.3.4 32292 -R 192.168.100.4 32292
ipmasqadm portfw -a -P udp -L 1.2.3.4 32293 -R 192.168.100.4 32293
ipmasqadm portfw -a -P udp -L 1.2.3.4 32294 -R 192.168.100.4 32294
ipmasqadm portfw -a -P udp -L 1.2.3.4 32295 -R 192.168.100.4 32295
ipmasqadm portfw -a -P udp -L 1.2.3.4 32296 -R 192.168.100.4 32296
Here, 1.2.3.4 is the external address on the firewall. 192.168.100.4 is the internal address of my local machine. 32292-32296 are the ports used by SMAC.
Special thanks to Walt, from the SMAC list, for this tip!
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On a second Look I doubt this does help. (Lx)
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