Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > Stella Polaris > Sprite
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
alien is offline alien
Settler

Nov 2002
time: 05:24
  Old Post 05-12-2002 04:45
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Sprite Support Apolyton

Hi guys

I don't know if it helps but i've made a sprite animator width directX 8.1

Kurilka is offline Kurilka
Chieftain
Arkhangelsk, by the White Sea
Dec 2002
time: 08:24
  Old Post 05-12-2002 13:08 Visit Kurilka's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

I thought that the game will be platform-independent.
So we will use some cross-platform library for graphics (and other stuff also)
But nonethless - could we take a look?

Rasbelin is offline Rasbelin

Emperor
Tampere (Tammerfors), Finland
Nov 1999
time: 07:24
  Old Post 05-12-2002 13:19 Visit Rasbelin<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

Yes, Kurilka, the libraries used are cross platform libraries. Hopefully Blake could post a list next time he drops by. This means we could even have a Mac port, but we don't have enough Mac people and it would require additional work, so that's why we settled for Windows and Linux (should work with Unix distros too).

alien is offline alien
Settler

Nov 2002
time: 05:24
  Old Post 05-12-2002 14:53
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Help yourself to an AD-FREE life

i'll send it to you later kurilka, ok.
tell me where do i supposed to send the file, and you are developing using Dev-cpp or VC++ ?

Last edited by alien on 05-12-2002 at 15:00

Kurilka is offline Kurilka
Chieftain
Arkhangelsk, by the White Sea
Dec 2002
time: 08:24
  Old Post 05-12-2002 16:49 Visit Kurilka's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Full PM-box? Change here!

MS VCPP

alien is offline alien
Settler

Nov 2002
time: 05:24
  Old Post 06-12-2002 06:01
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Get a bigger avatar today!

hi Kurilka

Give me your email and i'll send it to you, ok?
the code it's pretty simple, you only have to create the directx app start up. if you make any improvement on the source code please i would like to see too, because this souce code is an experience too my game engine.

any question just ask

NOTE: THE CODE ISN'T THE FINAL, IT'S A TEST THAT I'VE MADE BEFORE THE FINAL CODE

Kurilka is offline Kurilka
Chieftain
Arkhangelsk, by the White Sea
Dec 2002
time: 08:24
  Old Post 06-12-2002 11:58 Visit Kurilka's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Avatar Enlargement: We've got the solution

Just sent an email with my address, but my question is : are you writing your own game engine?
Because as Blake has said most likely we will use SDL or Allegro (+AllegroGL) for StP

alien is offline alien
Settler

Nov 2002
time: 05:24
  Old Post 13-12-2002 02:20
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Look my engine doesn't have nothing to do with this project, tell me something about the sprite.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:24.
Apolyton Time is 00:24.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0394 seconds (85.85% PHP - 14.15% MySQL) with 29 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net