 |
|  |
 |
|
cronos_qc
|
 |
Québec City
Nov 2002 time: 00:24
|
|
Hi!
Here my Fascism Mod for Civ3: PTW
Welcome to =CroNOS_QC Fascist Mod for Civ3:PTW=
----------------------------------
Origins of Fascism
Totalitarian philosophy of government that glorifies the state and nation and assigns to the state control
over every aspect of national life. The name was first used by the party started by Benito Mussolini ,
who ruled Italy from 1922 until the Italian defeat in World War II. However, it has also been applied to
similar ideologies in other countries, e.g., to National Socialism in Germany and to the regime of Francisco
Franco in Spain. The term is derived from the Latin "fasces".
(* Copyright http://www.encyclopedia.com/) Not good in english, I'm French.
Here the information about my Fascist Mod:
Version: 1.2
Prerequisite: Corporatism
Corrupion: Problematic
Assimilation Chance : 6%
Resistance Modifier Vs:
Anarchy:-5
Despotism:5
Monarchy:5
Communism:5
Republic:5
Democracy:5
Unit Support
Town: 3
City: 5
Metropolis: 10
Worker rate : 2(NormalStandart
Millitary Police : 4
Paid Labor
War Weariness : None
Diplomats are Veteran
Propaghanda Vs: (Fascism raised in middle-class so we got to have "freedom" and " economic freedom" to succeed Fascism Propaghanda)
Democracy: 15 (Spain and Germany see the raising of Fascism in Democracy)
Republic: 15
Communism: 5 (Communism police control are very hard for Fascism propaghanda, since communism and dislike each other)
Monarchy: 10 ( In Italy, Fascism born in a Liberal Monarchy)
Despotism: 5 (Despotism got some Nationalism and they got some fascism thing, so it's harder to "propag" people )
Anarchy: 25
Ruler Title
1- Chancellor
2- Kaiser
3- Duce
4- Fürher
==========
This is my Fascism mod!!!
Great in modern world when you're at War!!!!
here the link!!
CrONoS_QC + Fascism Mod+
http://www.angelfire.com/pq2/dionysos/
Nice Evening!!!
P.s.
Above this will be the thread for future update of this mod :
http://apolyton.net/forums/showthre...&threadid=69907
Last edited by cronos_qc on 06-12-2002 at 04:25
|
|
|  |
 |
|
Ijuin
|
|
Tokyo, Japan
May 2002 time: 14:24
|
|
Hmmm...I would reduce corruption a bit in this--as you have it, there is too small an improvement over Monarchy.
|
|
|  |
 |
|
cronos_qc
|
 |
Québec City
Nov 2002 time: 00:24
|
|
I dont think i will reduce assimiliation
In some Fascism Govern. Government(Fascism Party) have school, association of youth (you was a Member or the Youth Fascism Organisation at 4 years old in Italy andmaybe the same thing in Germany), they create syndicate, corporation... even journalist got to enter a Fascism Association..
Fascism is a great assimilation machine. I raised the value to 6, because i've keep the goal of a Millitaristic Modern Gov. I wanted some, maybe unrealistic, some differentthing to got in the Modern World when you're at War.
I know corruption is a bit high.. but this is the problem when state control everything. If i put the corruption lower i'm afraid that can unbalance the mod, and put the Facism to strong.
Dont forget, they can support more Unit than Monarchy, maybe what I can do, is higher the free Unit.????
Now I've made this change
Units Support:
Town:3
City:5
Metropolis:10
Thanx for your comment!
Last edited by cronos_qc on 05-12-2002 at 22:15
|
|
|  |
 |
|
congobeast
|
 |
The Mountains of Madness
Nov 2002 time: 00:24
|
|
quote: Originally posted by cronos_qc
Dont forget, they can support more Unit than Monarchy, maybe what I can do, is higher the free Unit.????
|
That's what I did with "Modern Autocracy" in my mod-in-progress-
I have workers nearly as fast as a Democracy (like yours), and I have corruption lower (er... IIRC, I have it set at 'Nuisance'). OTOH, I dropped Assimilation to 1%- while many people step into line with a Facist or Autocratic government, they also tend to spawn resistance movements; a la the Warsaw Uprising, and the French Resistance.
I have 'em generating production penalties (Why trade for that oil and food you need in the Soviet Caucusus, when you can just send Army Group South to seize it?), and have the free units at 3/6/12.
What I've seen out of nations using this government in test of the mod is pretty much what I expected- aggressive nations using it, attacking their neighbors, and either losing the cities they've taken due to cultural flip, or razing them to the ground- a la Stalingrad.
It hasn't seemed too out of line... yet.
Disclaimer: I am far from being done with testing.
That's thought, anyway, and worth every penny you paid for it. 
|
|
|  |
All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|