 |
|  |
 |
|
Bambul
|
 |
Sydney, Australia
Aug 2001 time: 15:24
|
|
If I send out a jet fighter on a bombing mission and an enemy jet fighter intercepts it, what are the relevant A/D/M that are used? If I remember correctly jet fighters are 8/4/1, so does the bombing jet use its defence (4) against the intercepting jet's attack (8)?
Also, are jets limited to 1 intercept/turn? ie. if I have a jet on AS in a city and the AI does 4 bombing runs on it, can my jet potentially shoot down all 4 bombers, or just the first one it intercepts?
And SAM's only protect the city tile right? But the AI rarely bombs cities (maybe if it had precision bombing, but I have never got that far). Perhaps another function would be better, such as extending AS by 1 or 2 tiles. As it is I only build SAM's for SDI (again, if I ever get that far, usually when I choose to keep playing for the fun of it).
|
|
|  |
 |
|
PrinceBimz
|
|
I also like to use carrier fighters for recon missions. So alot of times my carrier will have 2 fighters and 2 bombers. I use one fighter for recon, the other for either another recon, air superiority (depending on the AI air strength in the area) or bombing (if I find some good targets with the recon) then I use the bombers to run bombing missions on my newly spotted targets. In addition, a carrier with all fighters can provide superior scouting in a large area by flying recons. At least I know the sea that I plan to send my loaded transports through is clear of enemy warships. Another thing its fun to spot all of the AI ships sneaking around and pound them under. Like this I can usually find an enemy ship heading in on me and bomb it to redline before it even gets close to my carrier. Not to mention the joy of spotting loaded AI transports approaching my coastline and sinking them before they unload on my beaches. Oh yeah...you've go to love the carriers!
|
|
|  |
 |
|
planetfall
|
 |
Incoming from CO
Jan 2002 time: 22:24
|
|
quote: Originally posted by Bambul
If I send out a jet fighter on a bombing mission and an enemy jet fighter intercepts it, what are the relevant A/D/M that are used? If I remember correctly jet fighters are 8/4/1, so does the bombing jet use its defence (4) against the intercepting jet's attack (8)? |
Yes, but that is better than the bombers D of 2.quote:
Also, are jets limited to 1 intercept/turn? ie. if I have a jet on AS in a city and the AI does 4 bombing runs on it, can my jet potentially shoot down all 4 bombers, or just the first one it intercepts? |
Yes and no. First you have the chance of interception. Say it is 1/3. 3 AI bombers come in, and your AS jet intercepts on of them. Then the AS jet's turn is used and the 4th bomber comes in free.quote:
As it is I only build SAM's for SDI (again, if I ever get that far, usually when I choose to keep playing for the fun of it). |
SAM's are good for basic city defense vs bombers. They are rarely killed by the AI, unlike AS jets. Also AI tends not to attack cities with SAMs as frequently.
== PF
|
|
|  |
 |
|
Jaybe

|
 |
Las Vegas, NV USA
Sep 2001 time: 21:24
|
|
quote: Originally posted by Bambul
If I send out a jet fighter on a bombing mission and an enemy jet fighter intercepts it, what are the relevant A/D/M that are used? If I remember correctly jet fighters are 8/4/1, so does the bombing jet use its defence (4) against the intercepting jet's attack (8)?
Also, are jets limited to 1 intercept/turn? ie. if I have a jet on AS in a city and the AI does 4 bombing runs on it, can my jet potentially shoot down all 4 bombers, or just the first one it intercepts?
And SAM's only protect the city tile right? But the AI rarely bombs cities (maybe if it had precision bombing, but I have never got that far). Perhaps another function would be better, such as extending AS by 1 or 2 tiles. As it is I only build SAM's for SDI (again, if I ever get that far, usually when I choose to keep playing for the fun of it). |
1) Correct, and for that reason I increased fighter defense strengths. Equal to attack for F-15, 1 less than attack for others.
2) 1 unit on intercept can intercept only 1 bombing mission. That is what allows "offensive" air superiority (bombing) missions to work.
3) SAM's: Duh, I think so.
While the AI generally bombs improvements, if they are doing well enough they will eventually get around to concentrating on the city. Of course, if they get to that point with YOU, you are definitely in a BAD way.
EDIT: Oops! Cross-post.
|
|
|  |
 |
|
TommyGunn
|
|
1: yes
2:No
3:no
4:yes
5:? Uh, maybe that's what I'm missing. Maybe I'm just didn't see that option.
|
|
|  |
 |
|
PrinceBimz
|
|
quote: Originally posted by planetfall
Moral: use SS and SSN's when playing you. ;-)
{unless you have edited 'see invisible' for fighters}
== PF |
LOL...well you won't have too. The AI has already been able to get away with this on me a good bit. I have many of times where I lost loaded transports and even loaded carriers to those freaking subs. I would pratically swear the sea would be clear and here comes a sub out of nowhere firing on my loaded transport. Obviously I have not edited it, hmmm maybe I will. True though those fighter recons can't see the subs. So still good to have at least one escort but sometimes I can't wait for one to be built.
|
|
|  |
All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|