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eisey~
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back in the days of civ 2 you could really pile on the units, even missiles. but on civ3 i believe you can only place 4(?) units on an aircraft carrier. it doesnt seem like its as potent as a unit as it once was. if they up'ed its capacity to say 8 units (perferably more), i think it would add a whole nother dynamic to the game. you would have to have an escort and protect it at all costs and all sorts of good stuff. what do you think?
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Nick727
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I think making them able to hold 12 planes or other units would be about right but make em more exspensive.
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eisey~
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i agree with you, it does seem that planes don't have that knock out blow that they can have in real life. maybe the fault does lie in the effectiveness of the aircraft. i do however still think that capacity of 6 or 8 would definately be a lot better and as you've said "balanced".
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Dida
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very true. 4 is way too small, given how inefficient the bombers are.
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Raion
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I just looked at it in the Editor, and I think that one would have to check the 'load' box, and that is all for the helicopters, about middle right side of screen of Units tab of the Edit Rules of the civ3.bix file, plus anything else like bombard at the bottom of that screen for units or different type of air missions, if wanted.
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benjdm
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Upstate NY
Dec 2001 time: 05:24
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quote: The problem is Civ3 and also PTW don't allow for fighter air support on bombing runs. |
Actually, this isn't quite true. If you send in fighters on bombing runs and the defending fighter intercepts they will fight each other; the equivalent of fighter sweeps.
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benjdm
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Upstate NY
Dec 2001 time: 05:24
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Jaybe, I do the same thing.
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Raion
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No other boxes to check other than the 'load' checkbox.
Load and unload is for transport. Other than that, if one wants to have the heliocopters do something else, in the air catagory boxes, than that also would have to be checked.
But, I have not tried it yet!
Haven't looked any further yet into it.
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benjdm
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Upstate NY
Dec 2001 time: 05:24
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quote: I usually boost my carrier capacity to 8. Four is definately too small for what I typically envision them as. |
I think this is done to be more representative of a real aircraft carrier's support costs. The American ones have 5000 people on them ! So I think of a Civ 3 carrier as being one half to one third of a real Nimitz class carrier.
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Coracle
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HAS ANYONE SEEN. . .
AI aircraft carriers used with a full load of airplanes? I recall in Civ 2 the AI often did not do that. So I waswondering if thre AI has been improved in that regard.
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PrinceBimz
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I use aircraft carriers for so many different roles...protecting my fleet, fighting off enemy ships, supporting beach landings, airstriking cities...and this list just goes on... Especially if there are large oceans and sea areas involved in my map. I get more then my money worth from a carrier nearly everytime I build one. Alot of times I put a full load of either fighters or bombers and sometimes a mix. I have not edited them to carry more aircraft or anything, I just use the default capacity of 4. I imagine increasing it to 6 or 8 would be even more useful but I think the cost should go up then too.
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planetfall
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Incoming from CO
Jan 2002 time: 22:24
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quote: Originally posted by PrinceBimz
I use aircraft carriers for so many different roles...protecting my fleet, fighting off enemy ships, supporting beach landings, airstriking cities...and this list just goes on... Especially if there are large oceans and sea areas involved in my map. I get more then my money worth from a carrier nearly everytime I build one. Alot of times I put a full load of either fighters or bombers and sometimes a mix. I have not edited them to carry more aircraft or anything, I just use the default capacity of 4. I imagine increasing it to 6 or 8 would be even more useful but I think the cost should go up then too. |
Not a big deal. 4 would work fine. 4..5..6, all seem to be used fine by AI. If you increae beyond that, then the AI is crippled a bit as it prefers to disperse it's carriers rather than concentrate units like humans. {it can move dispersed units faster than human can move stacked units.}
The only real reason I increase mine to 6 is for convenience. 5 bombers + 1 jet. Thus each carrier has a load of X x 5 bombers. 1 carrier=5, 2=10, 3=15, etc. I don't count the jets, but count the bombers in figuring out how much air bombardment I need. Once I figure out the number of bombers, I work backwards and build that many carriers. It is just easier to multiply 5 x # of carriers than 3 X # of carriers. Well maybe not easier, but simplier to work off base 5 {1/2 of base 10} than to work off base 3 {1/3 of base 10}.
== PF
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