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dejon
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Definitely Electricity.
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E_T
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Orlando, Florida
Mar 2001 time: 00:24
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After the Chat was Officially over, we had a Cabinate meeting. After the events of the chat, the President decided, pending full approval from the Senate, that we would:
1) Work at getting Electricity. It was discussed that Germany might again get it again at the same time. So what we figured, We are starting to work on selling the techs to others, we will get a fairly good sum from England and some Ivory from Greece. Also, It would be the LAST tech that Germany will be tying with us ever again, because we will have started to dismantel their Nation by the time the tech after next comes around.
2) That we will go at 80% to get the tech in 6 turns. This will put us breifly at a negative income again, but with the impending Tech sale with England, we will be very close to Zero. In the last gameplay, we were able to tweek the slider back down, not just once, but twice, so quickly after just one turn and having a fairly decent Income afterwards that we will do the same this upcoming gameplay.
3) We have a strong suspician that Germany is running at 100% science and running on just income from the other nations. With our impending tech sale to Greece and England, that takes some future money potenial away from Germany. If we are successful, and are able to get most, if not all of the other Big 4 Nations to be at war with germany, this will completely criple his economy and allow us to make the next set of tech sales to them at a later date.
4) If Germany Is running at 100% and tieing us while we can start at 80% and tweek ours down to 60%, this lets us know that we are succeeding in the Science Research arena. With a few more Universities and Libraries that are soon to be completed, we should be able to compete with anyone for the tech very soon. We are now able to keep pace, we can work on jumping ahead if we go for Theory of Evolution shortly afterwards (requires researching Sci Method after Electricity).
E_T
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E_T
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Orlando, Florida
Mar 2001 time: 00:24
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quote: Originally posted by Calc II
What I'd do in order...
electricity, Hoover, Sci method (ToE, Replaceable Parts (maybe with ToE), Corporation (ToE) |
You have a few things out of order here.
Electricity leads to Scientific Method (which allows building of ToE) and/or Replaceable Parts (Infantry, Artillary & faster workers).
Scientific Method leads to Atomic Theory, which then leads to Electronics (which allows you to build Hoover).
So, The Forbidden City will be building US after a Factory, total time to complete both - 19-20 turns. After, It will either work towards getting ready to build Hoover, or start the builds to have a size increase, then Hoover.
We should get Electricity in 6 turns. If we go for Sci Meth afterwards, it will take Approx 5-8 turns. During this timeframe, it will be two turns to finish the Cavalry in Ghengistown. Then, it should take about 10 turns (hopefully less) to build the Factory. If the Factory Is done before we get Sci Meth, It will work on the Palace as a Sheild storer and then switch to ToE. It will take about 15 turns to get ToE. So, total time to get ToE will be about 27 turns.
We should Beeline straight for Electronics, to get both of those Wonders started. But, because the wonder races have started, we need to try to keep the other civs from getting the required techs for as long as we can. At least, until we have completed US.
After that, we can get Replaceable parts, we'll have the factory base to build Infantry quickly.
E_T
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Sheik
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Electricity! There is no immediate reason to research the corporation and we can get Espionage from Theory of Evolution.
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:24
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As to what to reserach starting next turn when we have Electricity:
Theory of Evolution. Regardless of weather we are the first to Electricity. Hopefully we can keep enough reserach on to keep this at 6 turns or less even with the war effort. (Note that if we are beat out to Electricity by 1/2 turn again, there's a significant chance of being beat out to this by the same 1/2 turn margin. Forunteately, the AI often picks cities that don't have a Factory for wonder building.
Atomic Theory. Hopefully ,we can keep enough reserach to keep this under 12 turns even with the war effort. We are less likely to be competing with the AI on this unless the AIs have efficently split up research of the top portion of the tree and thus is on Combustion.
The next tech to research after Atomic Theory should be Electronics for the Hoovers Dam. (I'm hoping for an under 12 turns for this tech as well.)
The next tech to research after that is up in the air at this point. (Depends upon how close Theory of Evolution is too completion, and what additional techs the AI has discovered while we're beeling to Electronics.)
The key city imporvement that needs built the most to boost science is Hospitals in size 10 1/2 + cities.
(10 1/2 = size 10 city with the food basket 1/2 full.) By starting the Hospitals that early we can ensure their completion before the city stops abruptly at 12.99 (size 12 + full basket.) This will also boost taxes, and the completion of the 5th will allow us to build Battlefield Medicine, which in turns allows healing in enemy territory.
Last edited by joncnunn on 12-12-2002 at 03:44
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