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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Glory of War > The luxury slider is our friend.
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realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:24
  Old Post 06-12-2002 01:55 Visit realpolitic's homepage!
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The luxury slider is our friend. Browse Apolyton AD-FREE

Judging from the use of it in the demo game, it seemed like everyone was afraid that they'd get cooties if the luxury slider went to 10%. We might want to use it to increase our production, especially when the science slider is at 10%. Let's say we have a plenty of gold. If our cities stay at size three, we can build swordsmen or horsemen in 5 turns, at size 5 we can build it in 3 turns. Aren't we better off with the luxury slider up, since we almost double our production? The other players won't know what hit them, since their assumptions of our strength are based on 0% luxuries.

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:24
  Old Post 06-12-2002 02:08
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How does the luxury slider double production? I know you need less entertainers, but double production?

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:24
  Old Post 06-12-2002 02:14 Visit realpolitic's homepage!
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In this example: a size 3 city could produce a swordsman in 5 turns, and a size 5 city could produce a swordsman in 3 turns.

After 30 turns: the size 3 city produced 6 swordsmen,
the size 5 city produced 10 swordsmen, almost double - the cost of this extra production is using the slider, so all 5 citizens are productive.

All we need is the 4 ancient war techs for well into the future, so our science slider doesn't have to stay high, if war is served by doing elsewise.

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:24
  Old Post 06-12-2002 03:06
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Did replaying also fix the Regent bug, or only the fact that the one team forgot their password the first time and the accel production?

We may be at Regent still and only need a temple...

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:24
  Old Post 06-12-2002 03:39 Visit realpolitic's homepage!
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quote:
Originally posted by UnOrthOdOx
Did replaying also fix the Regent bug, or only the fact that the one team forgot their password the first time and the accel production?

We may be at Regent still and only need a temple...

No, those 60 shields could build 2 horsemen and get us another city. Let's not even consider city impovements until corruption gets bad.

If its a choice between 30 shields for the settler or 60 for the temple, build the settler. Raising the slider is the fastest way out of the gate.

Last edited by realpolitic on 06-12-2002 at 03:47

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:24
  Old Post 06-12-2002 03:42 Visit realpolitic's homepage!
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Got spare money?

Double Post

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:24
  Old Post 06-12-2002 04:18
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i agree with using luxury slider when we need it, i frequently use it myself, however i don't think it doubles production, especially not since we can use military police and luxuries

until we get the four military techs we need i think that we should try to keep our science slider as high as possible, and avoid tax or luxury expenditures

jdd2007 is offline jdd2007
King
Cincinnati
Aug 2001
time: 00:24
  Old Post 06-12-2002 05:14 Visit jdd2007's homepage!
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Suffering from ads?

definitely. we'll sacrifice science for it of course.

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:24
  Old Post 06-12-2002 06:41
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quote:
we'll sacrifice science for it of course


but only after we get the weapons we need right? we're not playing against the AI, and our human opponents will be quite adept at getting and maintaining a tech lead if we let them, and eventually that will cost us when their high tech units burn down our cities

i don't think we should waste money on techs we don't need, nor try to achieve a tech lead for bragging rights, but we need to maintain parity in our military units imho because i think this game is going to be quite bloody once everything is said and done

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:24
  Old Post 06-12-2002 08:27
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Get the military units first, and then use them. This tends to be a good strategy. (using them means producing them, which is helped by moving tax and lux slider up).

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:24
  Old Post 06-12-2002 09:21 Visit GhengisFarb's homepage!
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I think our first goal is to expand to as much territory and cities as possible and explore everything we can. I would like to get as many luxuries in our territory as we can so they can keep our people happy without having to worry about another team cutting us off all of a sudden.

Aro is offline Aro
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Ipanema
Jul 2002
time: 02:24
  Old Post 06-12-2002 09:34 Visit Aro's homepage!
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quote:
Originally posted by korn469

...we're not playing against the AI, and our human opponents will be quite adept at getting and maintaining a tech lead if we let them, and eventually that will cost us when their high tech units burn down our cities



Think about this, fellows...

If you look to the teams, you will see some of the best players of Apo. I don't want to be a lame duck, sitting in seven, maybe eight cities defended by spearmen when the Roleplay team, or any other team, attack us with cavalry, infantry, mech infantry, spaceships, the Death Star...
We need an up-to-date army (fast, powerful, lethal) to crush them!

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:24
  Old Post 08-12-2002 02:42 Visit realpolitic's homepage!
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quote:
Originally posted by korn469


until we get the four military techs we need i think that we should try to keep our science slider as high as possible, and avoid tax or luxury expenditures


I think we can do it after 3, we can do without ironworking for a few extra turns.

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