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Corentor
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Hi I am new to the game.
I have some questions on why the computer seems to beat up my units so badly. Situations like this happen all the time to me.
I had an injured Modern Armor and a mech infantry guarding one of my cities and they both had 2 health points, some egyptian troops come along and they had a chariot and 3 infantry units.
The infantry units attacked my mech infantry and despite the fact that i was fortified inside the city, they managed to kill off the mech infantry while only losing 1 infantry. The remaining tank killed off the rest of the infantry but only had 1 hp left. I thought it would be fine but nope, a chariot from way back in the ancient days manages to take them out.
Other occurances include my battleship losing a single enemy destroyer (both at full heath and both with 5 hp), a moniter sinking a full health nuclear sub, a single industrial rifleman stopping all 3 of my modern armor trying to take a city.
I am already playing the game on the easiest difficulty yet these things keep happening. I have had many occurances of simple spearman hurting my Modern armor so badly while it was attacking that my tank had to retreat.
Yet, I get little to none of these lucky breaks the AI does. My rifleman get run over regularly without putting up resistance against enemy industrial age tanks and my infantry seem to fall without giving much resisetance to enemy tanks.
What am I doing wrong?
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Corentor
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Bad luck for the entire game? wow.
It almost feels like the AI doesn't play using the same rulebook you do...
This a major turn-off.
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Corentor
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Thanks for the tips. The combat cacluator helped a lot.
I did not realise terrain and city defence bonuses.
Also, I noticed that numbers of units seem to count more towards victory than techonolgy.
Seems putting emphasis on more troops and staying less on the technological edge seems to be in order for me.
Thanks for the help.
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Zero-Tau
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Elsewhere
Aug 2002 time: 06:24
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quote: Originally posted by Kramsib
But in Civ III the problem is back, you may say "Phalanx Vs Battleship" is not a problem because Battleships can bombard, so "Spearman Vs Modern Armor" can be its new name. |
Actually, it already has a name on these forums. It's the "Spearman vs. Tank" syndrome. There's been lots of discussions on the issue. I'll try to dig up some.
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Coracle
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quote: Originally posted by Corentor
Hi I am new to the game.
I have some questions on why the computer seems to beat up my units so badly. Situations like this happen all the time to me. . .
What am I doing wrong? |
You are doing nothing wrong. We have gone over this for a year, but you are new.
The combat values are whacked out and unrealistic at best.
The reasons for that, as admitted by Firaxis, is they "wanted to give civs without a resource a chance", what with resources being so very rare. Of course resources are far too rare in the game; iron and coal is especially unrealistic. So you should edit that also.
You must mod and edit the game. I spent many hours trying to get it to make sense. If you don't have the time, see the completed mods forum and see what they have.
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Corentor
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quote: Originally posted by GePap
By the time you have tanks, you should have an industrial base that would allow you to easilly overwhelm and enemy that technologically behind. Everytime I have faced an opponent still using primarily spearmen for defense I also have a huge numerical supeiority, even using units 5 times as costly in shields. |
That kinda kills a lot of the fun. I mean, most strategy games let you take the path of either numbers of superiority, this one makes you take both if you don't want bad luck to screw you over?
It is kind of not fun..... especially when tons of units create a major micro headache
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Coracle
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quote: Originally posted by Corentor
Hi I am new to the game.
I have some questions on why the computer seems to beat up my units so badly. Situations like this happen all the time to me.
I had an injured Modern Armor and a mech infantry guarding one of my cities and they both had 2 health points, some egyptian troops come along and they had a chariot and 3 infantry units.
The infantry units attacked my mech infantry and despite the fact that i was fortified inside the city, they managed to kill off the mech infantry while only losing 1 infantry. The remaining tank killed off the rest of the infantry but only had 1 hp left. I thought it would be fine but nope, a chariot from way back in the ancient days manages to take them out.
Other occurances include my battleship losing a single enemy destroyer (both at full heath and both with 5 hp), a moniter sinking a full health nuclear sub, a single industrial rifleman stopping all 3 of my modern armor trying to take a city. . .
What am I doing wrong? |
This is an old issue.
Simple answer:
What you are doing wrong is playing with the ridiculous and non-historical unit values that came with the game, in large part because Firaxis made resources so unrealisticaly rare they had to give very low ratings to post-gunpowder units "to give the civ without a resource a chance".
You must edit the game, including resource appearance rates and unit strengths. If you don't want to do it yourself check many mods.
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Zero-Tau
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Elsewhere
Aug 2002 time: 06:24
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Coracle, this is the second time you respond to this thread, with exactly the same answer...
Do you even look at other posts than the first?
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All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
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