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Maniac
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Gent, Belgium
Jul 1999 time: 06:24
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quote: for now, just work all new bases to the north. i'll check the save later, and we can hold a poll sooner if you feel overworked |
Well it's not that I feel overworked. I just presumed four was, except for temporary newly founded bases, the maximum allowed bases in one region. So I presumed, after some more northern bases were built, I would be forced to give up a base. If so, I would rather prefer to loose Sheathed Sword than Terminal Dogma because in Sheathed Sword there are currently living no VIPs (Very Important Peacekeepers), while in Terminal Dogma Archaic and Comrade Chris live. But if it is allowed to permanently have 5 bases in a region, like Akiria and Twin Sea have if I'm not mistaken, I'd love to keep Sheathed Sword under Jedinican jurisdiction.
quote: however, once the 2 bases have been built to the north, i intend to put them in a region with sheathed sword. maybe terminal dogma too if we ever get a base on that little peninsula-thingy northeast of TBIBTU |
I believe that little peninsula lies geographically closer to Centralis. Personally I'd give such a base to Centralis. That would also bring Centralis up to controlling 5 bases, just as some of the other regions.
So what is the ideal # of bases in a region? Four or five?
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:24
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TKG: Can I formally request 10 ec to change the Scout Patrol in New Tassagrad to a Police Scout Patrol? We currently have grown from 3 to 7 citizens in the last turnchat, and this has caused drone riots. A police unit would be much help.
quote: Originally posted by Maniac
Well it's not that I feel overworked. I just presumed four was, except for temporary newly founded bases, the maximum allowed bases in one region. So I presumed, after some more northern bases were built, I would be forced to give up a base. If so, I would rather prefer to loose Sheathed Sword than Terminal Dogma because in Sheathed Sword there are currently living no VIPs (Very Important Peacekeepers), while in Terminal Dogma Archaic and Comrade Chris live. But if it is allowed to permanently have 5 bases in a region, like Akiria and Twin Sea have if I'm not mistaken, I'd love to keep Sheathed Sword under Jedinican jurisdiction. |
Akiria will have 6, but I believe both (or hopefully only 1) of the Freshwater Sea bases will become owned by a different region. Also, Akirian bases are much smaller than those of other regions.
quote: Originally posted by Maniac
I believe that little peninsula lies geographically closer to Centralis. Personally I'd give such a base to Centralis. That would also bring Centralis up to controlling 5 bases, just as some of the other regions.
So what is the ideal # of bases in a region? Four or five? |
I agree, give the new base on the peninsular to Centralis, and I would say 5 bases is the optimum for a Governor.
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:24
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How many turns would be saved on travel time, given that if we built a normal one, we could probably do it in 1-2 turns?
EDIT: And would the saving in travel time really be worth the extra cost in minerals? 6-7 turns would be enough to complete a Fusion Lab, or get quite close to building a Hybrid Forest. Would founding a new base a few turns early really be worth it?
Last edited by GeneralTacticus on 01-02-2003 at 11:57
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Cedayon
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I think it depends on where you're building the base... a few squares off our road network, for instance, would be far from worth it... but hitting the square in the dead center of the ruins without wading through all that fungus could be worth the price tag.
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All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
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