 |
|  |
 |
|
solodar
|
 |
New York, NY
Nov 2002 time: 00:24
|
|
You need to think about victory conditions and how you want to win. Generally, I've found that cultural is easiest in OCC, followed by spaceship. Domination is obviously out. Diplomatic is difficult as you need to build the UN and somehow persuade the other civs to vote for a pipsqueak. Conquest is possible usually only on tiny water-heavy maps via grunt-rushing basically.
So, with that in mind, you want wonders that produce buckets of culture and speed your research.
Generally, I split these into ones that actually benefit a single city civ and ones where you just want to deny them to the opposition.
So ....
Useful for one city:
Copernicus, Seti, Newtons, TOE, GL -- all useful to boost your research
Bach's, Shakespeare, Hanging Gardens -- lots of culture and keep your citizens happy (it can be hard to get lots of luxuries in OCC)
Useful for the Culture & for AI denial, but not necessarily must-have:
Pyramids -- useful for the culture and to deny the AI, obviously a lot cheaper to build your own granary.
Sistine Chapel, Hoovers, Oracle
Not much culture, put your shields elsewhere unless you really want to deny them to the AI
Great Wall -- not much culture at all (less than some normal buildings if I remember right) and not of great use (if you play an OCC where your city is attacked a lot, you're doing it wrong!)
Sun Tzu, Leonardo's -- how much fighting and upgrading are you going to be doing?
Magellan's, Lighthouse -- useful for discovering civs first and trading with them, not much else (and frankly, I'd rather have my one city landlocked with good land than with zero shield ocean tiles)
I'm sure I've forgotten some ... the Modern Age wonders usually aren't worth going after as the game is over by then (cultural) or because you're busy building spaceship parts instead.
What do other people think about this?
solodar
|
|
|  |
 |
|  |
 |
|
metalhead
|
|
Culture victory on OCC is often times too easy, and the key there is to just build as many wonders as possible. If you prefer a more difficult (and, often times, furstrating) challenge, go for Spaceship. I usually disable all victory conditions except spaceship and conquest, as diplomatic victory in a OCC is actually very easy - all other civs will usually love you due to continuous trading, and a well-timed prebuild will guarantee the UN.
For a spacesip victory, you want: Colossus, GL, Cop's, Newton's, ToE, and SETI. If you can sneak in the Oracle between Colossus and GL (usually not possible on higher levels), then the extra content face will be very helpful.
However, there is another important consideration when going for OCC SS victory - your GA. You ideally want a modern GA, and therefore you don't want to build any wonders that trigger it early. The 6 wonders above cover Rel, Exp, and Sci, so avoid wonders that pair your civ trait with the ones above. If your civ is none of the above, you have more flexibility in wonder building.
|
|
|  |
All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|