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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Weapons vs Armor types?
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Alinestra Covelia is offline Alinestra Covelia
Queen
I sense the dodgy presence of Bing - a presence I've not felt since...
Feb 2000
time: 00:13
Post  Old Post 23-06-2000 22:51
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Weapons vs Armor types? Support Apolyton, pre-order Civilization IV

Hey, guys, I just remembered something in the manual. One of the tables at the back of the book said something about how certain types of armor were better against certain types of weapon - so for instance you wouldn't actually choose neutronium armor against a certain attack because it wouldn't defend as well as silksteel armor (even though numerically silksteel has a lower Defense value).

Does anybody know if this is a manual print of a beta version which got taken out before the game shipped, or if it really does work? If it does work, then it might be an idea to play without AUTOPRUNE UNITS IN WORKSHOP, because that might actually force you to produce less effective units for your war effort!

------------------
Machines: outthinkable YES outfightable NO.
Men: outfightable YES outthinkable NO.
Allie Cove: outfallable INEVITABLY

Homepage http://www.enixine.dabsol.co.uk (Shared)

Paul is offline Paul
Emperor
Zwolle, The Netherlands
Mar 1999
time: 06:13
Post  Old Post 23-06-2000 22:58 Visit Paul's homepage!
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Support Apolyton or Terrorists Win

Sorry, this was not implemented in the game.

YT
Guest

Not Yet
time:
Post  Old Post 23-06-2000 23:58
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Inflate your Upload Space

Interestingly enough, you can still find the coding for it in the Alphax.txt file. It labels each weapon as pulse, projectile, or binary, and each armor as defending against different kinds.

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Yours Truly

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