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SIV
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I thought coruption depends on distance from the capital (of FP) and the number of cities.
I've noticed that my colonial cites over the sea are very very corupted (11 shiled out of 12 or so). The cities are contected by harbor and are not so far away from me (1 turn by foot the the port and 2/3 turns by gallon)
I have cities on the same continent that are farther away and have a lot less coruption.
How does the sea affect coruption?
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CerberusIV
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Do your overseas cities have courthouses and/or police stations?
These reduce corruption so a city with a courthouse can have less corruption than one without even if it is further away from your capital.
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SIV
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I've got courthouses, not police stations (don't have tech yet).
It just seems very nice when you have a large Island/small continent just over the shore but then I discover I've got a lot of coruption...
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Martinet
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Unfortunately, in Civ III, corruption is calculated by tile distance rather than by distance in terms of turns. So transportation speed doesn't matter in the least. 3-4 turns by galleon is far enough away to put you in "one-shield hell."
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Coracle
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quote: Originally posted by WarpStorm
Actually, now that you mention it, some sort of transit time should be used rather than map distance for computing corruption. Assume that gov't officials have to check up on the far out cities and get there by the fastest possible means. It doesn't work this way but it probably should. Although this would imply that corruption goes down as technology goes up. |
Indeed. In the specious Civ 3 model Hawaii and Alaska would be the most corrupt places in the U.S. being farthest from the capital. Meanwhile, Valdivostok, Siberia, would be less corrupt in the former Soviet Union under Communism.
That isn't reality.
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MiloMilo
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I know this sounds obvious, but it wasn't mentioned: do you have harbors on the mainland? For corruption to be diminished you need more than just harbors in your island cities-- there has to be a harbor-to-harbor connection.
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