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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:24
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The French are an excellent choice for a player, who focuses rather on building than warmongering. Although a few wars don't hurt them too. They especially shine on large and huge maps (commercial gives the more, the larger the map is) with either the 3 billion years setting (vast hills, mountains and plains) or warm+wet (lots of jungle), what favors industrious civs.
You just have to play them right. The following strategic hints are based on a huge/continents/emperor game. Expand like mad. Archer- or Swordsman-rush your neighbors, expand into their territory. Make sure you're the biggest dog on your continent. Settle down. That's the ancient age.
In the medieval age, don't fight wars, except may be one short with Knights+Musketeers to trigger your GA. Build some wonders and use prebuilds and your GA to get them. Build up your infrastructure and improve all terrain. In the early MA, send waves of suicide galleys to make as many contacts as you can. Tech gets cheaper and you can tech-broker between continents. This allows you to save $$ to rush buy universities and banks. After you finished the build-up, it's time to clean your continent (or neighboring area) of AI civs with a decisive Cavalry rush.
If you played right, you should enter the industrial age together with the other civs. But you should have 4 or 5 times as much territory as an average AI civ has. You should have an optimal P/FP axis. Your commercial trait helps a lot to keep your empire efficient. By now, you have done with wars. Don't wage intercontinental invasions, they bring you nothing. Trade. You are the king of commerce, not war. Build some wonders, and rush towards a space race victory. If you don't have the patience, a diplomatic or cultural victory will do too. The latter sound lame, but the game is basically over, because with your killer economy you should have about half an age tech lead by the end of the industrial age, and produce as much as a whole AI continent. So no need to continue an already won game.
Btw: There was no release 1.19f. Valid releases were 1.07f (initial), 1.16f, 1.17f, 1.21f and 1.29f (latest).
Last edited by Sir Ralph on 11-12-2002 at 14:37
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