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Gibsie is offline Gibsie
Emperor
all over the proverbial shop
Jan 1970
time: 05:24
  Old Post 07-12-2002 23:52
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Marine Buggy Enter the AD-FREE zone

An amusing bug I've come across... I attacked an enemy sea colony with a marine foil, and they had a foil defending, I won the combat and captured their vessel... which remained on hold in their base Next turn I went to move my foil in as well to capture it, and I fought a losing battle against my own captured foil, which gained some experience. In cases like that I tend to reload...

I don't doubt that this is old news... but any other bugs I should look out for?

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:24
  Old Post 08-12-2002 06:16
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Inflate your Upload Space

i thought that was fixed by the patch

Gibsie is offline Gibsie
Emperor
all over the proverbial shop
Jan 1970
time: 05:24
  Old Post 08-12-2002 17:35
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Apaprently not... or did I just not install the patch?

Uh-oh...

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:24
  Old Post 08-12-2002 22:04
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Inflate your Upload Space

Gibsie. I'll bet a dollar to a donut hole you're playing SMAX 1.0 and not 2.0.

The 2.0 patch is a must-have. Among other things, it fixes the Cyborg techsteal attribute which was broken out of the box.

Gibsie is offline Gibsie
Emperor
all over the proverbial shop
Jan 1970
time: 05:24
  Old Post 08-12-2002 23:43
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Yeah, I realised that. I thought that extracting the patch into my SMAC directory would've installed it, but after reading TKG's response realised that I didn't install it properly (I had to extract what I'd extracted the first time. Nice and simple).

spartak is offline spartak
King

Dec 2000
time: 05:24
  Old Post 08-12-2002 23:44
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Get a bigger avatar today!

I'll have donut please.

Yep _ sounds really unpatched. The funniest bit is where you capture a foil in abase and all the defenders then become yours because the AI thinks they are in transit on acaptured boat.

Stupid game sometimes.

Patch it - :doitnow:

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:24
  Old Post 09-12-2002 19:46
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patchpatchpatchpatchpatchpatchpatchpatchpatchpatch
patchpatchPATCH!

johndmuller is offline johndmuller
King
Capitol Hill, Colony of DC
Feb 2001
time: 00:24
  Old Post 10-12-2002 13:55
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Are you supposed to always be able to capture an enemy vessel, or is it supposed to be possible to destroy it instead (as I seem to have done recently). Perhaps a round of combat can go from too undamaged to transfer to too dead? Or did I just experience another feature. (Yes, I have the 2.0 patch installed.)

Is the 50% damage (or whatever the magic % that means you take over the vessel) supposed to be an absolute percentage or a percentage of what its health was when you attacked (i.e. do pre-existing wounds matter)?

Major Guz is offline Major Guz
Warlord
Nijmegen, The Netherlands
Feb 2002
time: 06:24
  Old Post 10-12-2002 14:36
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Semi-Quote from the SMAX manual:
If an attacking ship is equipped with the marine detachment special ability you can capture a [defending] ship 50% of the time if the health of that [defending] ship falls below 30%.

To summarize: If you have a ship with marine detachment and you pound an enemy vessel that hard it comes below 30% hit points there is a one out of 2 chance you capture that ship.

This does not count for the defender (if the defending vessel has marine detachment and the attacker comes below 30% the attacking vessel can never be captured)

Major Guz is offline Major Guz
Warlord
Nijmegen, The Netherlands
Feb 2002
time: 06:24
  Old Post 10-12-2002 14:41
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I don't know if the amount of hit points at which the ship can be captured is absolute or relative to what it started with.
An educated guess would seem to go in favor of the relative to start:
If for example your unity scout rover is attacked by those pesky worms in the beginning of the game it will disengage at 50% health. When the health is up to 80% again and it is attacked another time, it will disengage at 40% health.
I am not sure if this goes for ship capture also.

Clear Skies is offline Clear Skies
Prince
looking for a saviour in these dirty streets
Jul 2000
time: 05:24
  Old Post 10-12-2002 19:16 Visit Clear Skies's homepage!
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Don't forget ships can disengage as well - really irritating when you're counting on capturing one.

Gibsie is offline Gibsie
Emperor
all over the proverbial shop
Jan 1970
time: 05:24
  Old Post 10-12-2002 23:16
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Got spare money?

Can you capture transports laden with troops..?

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:24
  Old Post 11-12-2002 04:02
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Increase the size of your Attachments

Yes. You can also occasionally capture probe foils.

spartak is offline spartak
King

Dec 2000
time: 05:24
  Old Post 11-12-2002 05:28
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Enter the AD-FREE zone

quote:
Originally posted by Gibsie
Can you capture transports laden with troops..?
Not only that, you can land the troops and take enemy cities

{thank god at least one smiley doesn't have a cap]

Gibsie is offline Gibsie
Emperor
all over the proverbial shop
Jan 1970
time: 05:24
  Old Post 12-12-2002 02:03
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Suffering from ads?

Okay, that definitely qualifies under the bug-o-meter.

EmperorJay is offline EmperorJay
Chieftain

Aug 2002
time: 05:24
  Old Post 14-12-2002 19:40
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I have the same bug about the ships in cities...
and I am sure I play SMAX 2.0 (german version). when that happens, i always move the ship out of the city, so iI don't have to attack it...

and btw: why is capturing troops along with a transport a bug? sounds quite reasonable to me

Gibsie is offline Gibsie
Emperor
all over the proverbial shop
Jan 1970
time: 05:24
  Old Post 14-12-2002 20:57
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Because, you can control ships with a new crew. Unless marine detatchments have probe team brainswashers in attendance, why the hell would the troops on board not even put up a fight, let alone convert to the enemy?

Explain "reasonable" please...

Major Guz is offline Major Guz
Warlord
Nijmegen, The Netherlands
Feb 2002
time: 06:24
  Old Post 16-12-2002 12:25
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Well, the troops were asleep in their bunks when the marine detachment entered the transport.
They were given the choice: Fight with us or die.
Their choice seems reasonable.

EmperorJay is offline EmperorJay
Chieftain

Aug 2002
time: 05:24
  Old Post 16-12-2002 21:49
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Increase the size of your Attachments

hm, I have a slightly different view of troops: as they don't cost any population, they mainly consist of the material and weaponry. so when you capture a transport, you get all its load with it, and the crew isn't the main problem(shoot half of them and bribe the rest )

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