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Jaybe

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Las Vegas, NV USA
Sep 2001 time: 21:24
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Overall, to remove distance corruption, just change governments to Communist. Works quite well for the towns on the frontier. If you have a FP (anywhere), WITH courthouses and police stations (even in your core cities), then your overall corruption might be around 15-20%.
Of course, you don't get the additional commerce in each commerce-producing tile. 
Otherwise, those frontier towns need to be cities (size=6) for WLTKD to get substantially more production.
--
Now, more towards what you are actually requesting: No.
What you seem to want is the benefits of communism without its drawbacks. Now that would be cheating!
You can adjust your Optimal City Number in the Editor:World Sizes tab, but this also affects when you can build your FP. You can also adjust OVERALL (not distance) corruption in the Difficulty Levels tab with the corruption slider for each difficulty level. Remember, the AI plays at Chieftan level (unless you change that also (General Settings, lower right)).
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ChaotikVisions
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Oklahoma, USA
Apr 2002 time: 23:24
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Yes, Chrisius those are my thoughts as well. Another FP would help decrease corruption and make large empires more viable, but then theres still the cost of it to worry about. Right now all but 1 shield even with a Courthouse are lost, so 200 turns for FP. Maybe with WTLKD I can get a few more shields, but Civ3 seems to hate oversea Empires. The only thing i've got left really is to go warmongering for a leader, which is annoying since I like a peaceful/non-peaceful solution to things, rather then only one possible route.
I'm in the 1300s, although this is a game with 24 civs, 2 techs shy of the Industrial Age right now. So Communism is still a way off, and it'd probably cripple my Empire rather then help it. I want my colonys to grow yes, but not for my core citys that provide all my income/science to suffer. And no, I don't want all the benefits of Communism either. I simply wanted distance corruption reduced, or more ways to fight it rather then remove all corruption. The only time I go to Communism is if i'm set for a long war and can use no WW and the extra unit support, never for reducing Corruption.
So no, I don't think it would be cheating. With how Civ3 is currently America would have never been, Britain would have been a minor power, etc... I'm fine to suffer some corruption for distance, but when I lose 90% even with a Courthouse, 7 luxarys, and a strong garrison in the city, it makes no sense. I don't want to remove corruption or reduce it in general because that would unbalance the game. Lowering distance corruption would probably help the AI more the the player with how they place their FP most of the time. Oh well, just another thing to ask Firaxis to toss onto the mythical "wish list" I guess.
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GreyCat
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Montreal
Mar 2002 time: 00:24
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before I forget - it's still a beta version (although it's soooo good that it's the ONLY version of Civ3 that I play these days)
you absolutely *must* use editor to disable anyone from building land mines (unfortunately the AI locks up the comp when it tries to unload landmines (0 movement) from a naval transport)
other than that - have a blast - note that any unit with a bow, javelin or gun has bombardment and most naval units (even battleships and destroyers) can carry ground forces =)
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metalhead
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They should tweak courthouses to guarantee an improvement of at least 1 unwasted shield and 1 uncorrupted gold, even if building it still has the math giving you 95% corruption in the city. It is extremely annoying to rush a courthouse in a city and get absolutely no benefit from it. It's even more annoying when you build a police station, and still only produce 1 shield.
Another solution I would suggest - play emperor level. Chances are, corruption will be the last thing on your mind.
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