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Eli
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Israel
Jul 2000 time: 07:24
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Updated - 190BC (July 4)
Foreign Affairs
Relations
(NOTE - specific details of most communications can be found in the Foreign Affairs Thread.)
GATHERING STORM
FA Contact : nbarclay
Status : Contact in game, 3150BC, south of the chokepoint.
Treaties :
Vox Controli-Gathering Storm Peace and Exodus agreement
1. Vox will have up to 18 turns, or until workers and settlers equaling its current population (with settlers counting as two pop points), whichever comes first, to evacuate. During that time, only workers and settlers will be produced unless Gathering Storm grants an exception for some special purpose.
2. When the designated term of evacuation is over, Vox will hand over all of their towns that are left on Estonia to GS. However, if Vox is incapable of loading all of its units on galleys by that time, they may leave units in one tile which will be agreed upon with GS until their galleys return for additional trips, granted that the immortals leave on the first trip.
3. When leaving, Vox promises not to raze any of it's worked tiles or remaining cities. (This includes abandoning cities by building settlers without GS's consent.) Vox also agrees not to sell any city improvements other than barracks and cultural improvements.
4. Vox will not allow any landings of forces other than GS on it's territory during the evacuation period. Any such forces already there will be asked to leave.
5. Vox units will have free passage from S. Estonia to N. Estonia, in order to be disbanded in the cities for faster production.
6. Vox will disband all it's military units, as described in point 5, except :
a) 12 defensive units - Pikemen or Spearmen.
b) 4 offensive units - Immortals or Warriors.
7. 3 Voxian Catapults will pass to GS.
8. Up to 2 GS War Chariots may patrol Voxian territory during the evacuation. GS and Vox will attempt to minimize interference between GS's patrols and Vox's unit movements. Aside from warriors needed as MPs to address happiness problems, Vox will keep its units outside its cities to avoid ambiguities in verifying numbers and types of troops.
9. Should Vox request GS's aid in the logistical aspect of the evacuation, such aid will be available.
If that happens, Vox agrees to provide every detail that is required to create a scenario that is an exact duplication of North Estonia (fully identical, up to the amount of food and shields stored in each city). GS will help Vox come up with a turn-by-turn plan for the most effective and efficient evacuation possible. Should GS come up with a plan to liquify the population of North Estonia up to the point where each remaining city of Vox Controli is down to 1 population point or has been abandoned with a settler before Vox's designated evacuation period is over, Vox will follow that plan and evacuate North Estonia as soon as that plan is completely carried out (that is, sooner than the amount of turns initially agreed upon).
10. The method of evacuation :
Vox's population will be transformed into workers. Vox will arrange to be given a town on another continent by a team of their choice, and will then gift their workers to that team, which, according to agreement with Vox, will return these workers to Vox's control. Therefore, galleys will only be necessary for the transportation of military units and there will be need for less galleys for Vox to evacuate themselves than if they evacuated their population via galleys as well.
11. Vox will not use pop rushing in any city without GS's approval.
12. Vox will give Gathering Storm Engineering when research on that is completed.
13. If applicable, Vox will sell or trade its free industrial and modern techs to Gathering Storm on terms at least as favorable as those on which it provides them to any other nation. This includes giving Gathering Storm an equal opportunity to pay with techs or other commodities rather than gold. Commitments required in return for land in your new home will not count in this regard, however.
14. deleted
15. If any former Voxian city transferred to GS attempts to flip back to Vox, Vox will reject the city when asked. Should a mistake be made in handling that, or if some quirk of MP prevents you from having an opportunity to reject the flip, Vox will immediately gift the city back to GS.
16. The city of Dissidentville will be an exception to the 18-turn evacuation period. Vox will either hand over or abandon Dissidentville (in the latter case, probably by disbanding with a settler sped up by disbanding units), at GS's choice, within the next seven turns. Should this provision undercut Vox's ability to evacuate population equivalent to its current population within 18 turns, GS will grant a suitable extension to compensate.
17. It is understood by both sides that the spirit of this agreement that is important, not just its letter. Neither side will attempt to use technicalities to take unfair advantage of the other or to circumvent the intent of the agreement.
Final Peace - the 5 points of 90BC
1. Vox 126. Vox gifts all cities on Stormia (Estonia) to GS, save the Voice, as well as Engineering. Accepted. All cities include Wittlich City, Miller Town, Beta-by-the-Sea, and Harry's Hideout.
2. GS 127. GS accepts cities and tech. Declares war, occupies The Voice. GS offers peace, Miller Town and any gold captured from the Voice back, accepted.
3. Vox 127. Vox accepts peace and Miller Town. Moves all forces into Miller Town. Offers Miller Town, unnaccepted.
4. GS 128. GS offers 60 gold and accepts.
5. Vox 128. Vox accepts 60 gold for Miller Town and all forces *blip* to their new capital. The peace is final.
Ratified by Gathering Storm
Ratified by Vox Controli
With the understanding that we could and probably will go a turn earlier by accepting the Miller Town transfer.
Trade :
Our attitude towards them :
Special notes :Worked out Trade and City Site agreement
NEU DEMOGYPTICA
FA Contact :Borc, Darekill
Status :
Treaties :
Trade :
Our attitude towards them :
Special notes :
GLORY OF WAR
FA Contact :Hot_Enamel
Status :
Treaties :
Trade :
Our attitude towards them :
Special notes :
ROLEPLAY
FA Contact :BigFree
Status :
Treaties :
Trade :
Our attitude towards them :
Special notes :They would appear to have some affinity for our team as a result of the roleplay like correspondences we have been sending.
VOX CONTROLI
==== not applicable ====
LUX INVICTA
FA Contact : none
Status : extinct
Treaties : none
Trade : none
Our attitude towards them : we killed them
Special notes :. none
LEGOLAND
FA Contact :Vondrack
Status :
Treaties :
I Beta, on behalf of Vox Controli, agree to the following treaty, in this the year 190 BC.
Treaty of The New Voice
1) Legoland agrees to give Legos Minor to Vox Controli as a new homeland. Legos Minor is defined as all land beyond the isthmus of Invoice/Benelux (see the map).
No Vox Controli settlement may be founded South of the site marked as "Southernmost Vox Controli City on Legos Minor". Considering the land shown on the map attached, Legoland will settle no more sites than Port Hammer and Invoice/Benelux.
2) Legoland will, at its earliest convenience, found and gift a 2-pop city on Legos Minor to Vox Controli, in a location specified by Vox Controli. Legoland will make reasonable efforts to protect this city from barbarians until Vox Controli is able to protect it with its own forces.
3) Neither Legoland, nor Vox Cotroli will ever accept a city trying to defect (aka "culture flip") to the other party.
4) Vox Controli will never declare war on another civ without Legoland's approval and consent. Legoland will never declare war on Vox Controli, except for fake/staged wars as needed for GA triggering, combat training ("GL factory") or worker exchange. Fake wars would be declared with the approval of both parties involved.
5) All techs researched by either Legoland or Vox Controli must be shared with the other team upon request. Any techs requested under this clause are subject to a permanent Non-Disclosure Agreement; the team receiving the tech may not trade/gift/resell it to anyone else without the giving team's permission. This does NOT apply to techs acquired by trading with third parties.
6) If Legoland lacks a strategic resource Vox Controli has, Vox is obliged to provide it to Lego upon request. If Legoland has a surplus of a strategic resource Vox Controli lacks, Legoland is obliged to provide it to Vox Controli upon request. In both cases, a reasonable balance may be requested in exchange.
7) As soon as reasonably possible, Vox agree to build a warrior to keep in reserve for triggering Legoland's GA (a sacrifice to a Merc).
8) Vox Controli agrees to no trading of maps of Legos Minor to other civs, unless specifically approved by Lego.
Trade :
Our attitude towards them :
Special notes :
Last edited by Beta on 11-07-2003 at 07:58
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Eli
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Israel
Jul 2000 time: 07:24
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Updated - 2110BC - Jan 29
Internal Affairs
Goverment : Despotism.
Slider :
Science - 90%
Luxuries - 0%
Money - 10%
Treasury : 70 gold
Income per Turn : -2 gold.
Total culture : 63
Cities
Name : The Voice
Size : 1
Producing : Settler
Current Infrastructure : Palace.
Culture : 63
Notes : Capitol city.
Name: Miller Town
Size: : 2
Pruducing: Barracks
Current Infrastructure: none
Culture: 0
Notes: Second city- S/SW of The Voice
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Last edited by Dis on 29-01-2003 at 23:29
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Eli
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Israel
Jul 2000 time: 07:24
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Updated - 2310BC
Military Affairs
Army
Total Units : 9
Allowed Units : 8
Support : 1 gold/turn
Unit name : Settler
Number of units : 1.
Unit name : Worker.
Number of units : 2.
Unit name : Warrior.
Number of units : 4.
Unit name : Spearman
Number of units : 2.
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City Defense
City name : The Voice.
Defending units : None
City name : Miller Town
Defending units : None
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Exploration
Unit : Willy the Wandering Warrior
Exploring Region : Fortified on Moutain on East coast of South Estonia
Unit : Tim the Warrior.
Exploring Region : Fortified on Mountain in Central South Estonia on the edge of the jungle region.
Unit : Thadeus the Warrior
Exploring Region : Fortified on the forested chokepoint.
Unit : Rodney the Warrior
Exploring Region : Providing guard duty for worker SE of the chokepoint.
Unit : Spearman #1
Exploring Region : Fortified on chokepoint
Unit : Spearman #2
Exploring Region : Moving south along road in N. Estonia
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Great Leaders : None
Armies : None
Last edited by Dis on 23-01-2003 at 12:08
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Eli
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Israel
Jul 2000 time: 07:24
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Updated - 2110BC
Science Affairs
Technologies we posess
Bronze Working, Masonry, Ceremonial Burial, Iron Working, Pottery, The Wheel, Alphabet.
Currently Researching
Technology name : Mysticism
Estimated time to finish : Currently 10 turns
Research Queue
1. Mysticism
2. Pending agreement with Lux Invicta and GS?
3.
4.
5.
Tech Costs
(in beakers)
ANCIENT ERA
Bronze Working 30
Masonry 40
Alphabet 50
Pottery 20
The Wheel 40
Warrior Code 30
Ceremonial Burial 20
Iron Working 60
Mathematics 80
Writing 80
Mysticism 40
Philosophy 60
Code of Laws 100
Literature 100
Map Making 120
Horseback Riding 50
Polytheism 120
Construction 200
Currency 160
The Republic 280
Monarchy 240
Last edited by Dis on 29-01-2003 at 23:56
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Eli
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Israel
Jul 2000 time: 07:24
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Updated - 2110BC
Intelligence Affairs
LUX INVICTA
Civilization : Ottomans
Traits : Industrial, Scientific
Wonders possessed :
Relations with other civs :
Glory of War -
Roleplay -
Gathering Storm -
Legoland -
Neu Demogyptica -
Team leaders and Contact information :
Technologies possessed : Bronze Working, Masonry, Iron Working, Pottery, Ceremonial Burial, The Wheel, Alphabet.
Resources possessed :
Estimated Army size and composition : possible 3 warriors
More random information : Located on the continent due west of our capitol.
Trade agreements :
Glory of War -
Roleplay -
Gathering Storm -
Legoland -
Neu Demogyptica -
GLORY OF WAR
Civilization : China
Traits : Industrious, Militaristic
Wonders possessed :
Relations with other civs :
Lux Invicta -
Roleplay -
Gathering Storm -
Legoland -
Neu Demogyptica -
Team leaders and Contact information :
Technologies possessed : Warrior Code, Bronze Working
Resources possessed :
Estimated Army size and composition :
More random information :
Trade agreements :
Lux Invicta -
Roleplay -
Gathering Storm -
Legoland -
Neu Demogyptica -
ROLEPLAY
Civilization : Spain
Traits : Religious, Commercial
Wonders possessed :
Relations with other civs :
Glory of War -
Lux Invicta -
Gathering Storm -
Legoland -
Neu Demogyptica -
Team leaders and Contact information :
Technologies possessed : Alphabet, Ceremonial Burial
Resources possessed :
Estimated Army size and composition :
More random information :
Trade agreements :
Glory of War -
Lux Invicta -
Gathering Storm -
Legoland -
Neu Demogyptica -
GATHERING STORM
Civilization : Egypt
Traits : Industrious, Religious
Wonders possessed :
Relations with other civs :
Roleplay -
Glory of War -
Lux Invicta -
Legoland -
Neu Demogyptica -
Team leaders and Contact information :
Technologies possessed : Masonry, Ceremonial Burial, Bronze Working, Pottery, The Wheel, Iron Working, Alphabet.
Resources possessed :
Estimated Army size and composition : Known units: 5 warriors.
More random information : Located in the southern part of our continent
Trade agreements :
Roleplay -
Glory of War -
Lux Invicta -
Legoland -
Neu Demogyptica -
LEGOLAND
Civilization : Carthage
Traits : Industrious, Commercial
Wonders possessed :
Relations with other civs :
Gathering Storm -
Roleplay -
Glory of War -
Lux Invicta -
Neu Demogyptica -
Team leaders and Contact information :
President : Jack_www.
Science : Spiffor
Military : Redstar1
Foreign : Vondrack
Technologies possessed : Masonry, Alphabet
Resources possessed :
Estimated Army size and composition :
More random information :
Trade agreements :
Gathering Storm -
Roleplay -
Glory of War -
Lux Invicta -
Neu Demogyptica -
NEU DEMOGYPTICA
Civilization : Arabia
Traits : Religious, Expansionist
Wonders possessed :
Relations with other civs :
Legoland -
Gathering Storm -
Roleplay -
Glory of War -
Lux Invicta -
Team leaders and Contact information :
Technologies possessed : Pottery, Ceremonial Buriel
Resources possessed :
Estimated Army size and composition :
More random information :
Trade agreements :
Legoland -
Gathering Storm -
Roleplay -
Glory of War -
Lux Invicta -
Last edited by Dis on 29-01-2003 at 23:58
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Eli
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Israel
Jul 2000 time: 07:24
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Geographic Department
In the future, this section will contain links to screenshots and maps of our empire and of our rivals.
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Eli
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Israel
Jul 2000 time: 07:24
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That it stays on the top, even if no one posts there.
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Eli
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Israel
Jul 2000 time: 07:24
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Updated for 3750BCE.
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Eli
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Israel
Jul 2000 time: 07:24
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Intelligence Affairs fully updated.
Civ names and traits are now included.
The previously forgotten Neu Demogyptica team was added to all relevant places in all posts.
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Eli
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Israel
Jul 2000 time: 07:24
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All posts but two were updated for 3250BCE.
Beta - Please send me the Foreign and Intelligence affairs details.
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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:24
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updating for 2950 BC. oh you have things in nice italics. I'll have to fix that. Apolyton seems slow unfortunately.
edit: I made a few changes to military. Just to show the support costs and our army size and allowed size.
I also left room for Armies and Great Leaders
Last edited by Dis on 03-01-2003 at 02:49
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Eli
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Israel
Jul 2000 time: 07:24
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The first post now contains email addresses.
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Jon Miller
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can someone update this?
Jon Miller
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Jon Miller
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updated
Jon Miller
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Jon Miller
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a saved email will work for me, but I don't want to play a turn
if someone will send me one I will try and be active once more (I know it has been over a year...)
I still don't want to play (I am afraid I will screw something up), and I am not one to make sure everything runs perfectly (like some here, which I am glad for) but I can at least comment and post ideas
JOn Miller
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