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SorvinoBackhand
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Ignoring for the moment that the game badly needs more government variety, which goverment do you all play in the long modern wars of late game and why ?
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GusSmed
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Los Angeles, CA
Nov 2001 time: 05:24
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Generally, whether I'm at war or not is irrelevant to what government I'm using. Yes, war unhappiness is a bit of a problem with Republic or Democracy, but almost always you can offset that with the Luxury slider and still have more income than from Communism or Monarchy.
If I'm playing a Religious civ, I'll switch to Democracy when it becomes available. Otherwise I stick with Republic, since 4-6 turns of zero production and research just isn't worth the minor improvements of Democracy.
The only time I switch governments in a war is if it's been going on so long that I have to pump the Luxury slider to the point that I am losing money even at 10% Science. At that point, I'll switch.
The main benefit of Communism is the ability to pop-rush. There used to be quite a few threads here about how late game Communism was quite powerful if you were just pumping out military units, converting useless population in distance highly corrupt cities into shields.
However, pop-rushing isn't anywhere near as lucrative as it used to be, and you can't pop-rush foreign population anymore, so Communism is pretty much useless these days.
- Gus
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Ijuin
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Tokyo, Japan
May 2002 time: 14:24
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Democracy can handle a medium-long war provided that you have the Universal Suffrage wonder. With that plus Police Stations, you end up having about as much War Weariness as a Republic would have without either. If I can grab that wonder, then I tend to stick with Democracy throughout the Industrial and Modern ages.
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Coracle
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quote: Originally posted by SorvinoBackhand
Ignoring for the moment that the game badly needs more government variety, which goverment do you all play in the long modern wars of late game and why ? |
I'm not sure which is best, but I read elsewhere when in need of quick cash some players deliberately go into ANARCHY as it supplies more money than Democracy (or Communism?). I assume this would be especially useful during wars.
What do people think of that as a strategy?
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Lord Merciless
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Democracy.
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DaveMcW
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Anarchy would be good if you were supporting 1000+ units. But micromanaging that many units is insane.
I once did a modern age OCC conquest in anarchy after the nukes started falling.
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Dominae
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You also get income from Taxmen and Scientists when in Anarchy, in addition to any gpt deals you have with other civs. Furthermore, it is possible to complete improvements and units via Forest-chopping.
Dominae
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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:24
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in the modern age there is something called Nukes. If you use these democracy isnt an option. Even if you do have Sistine Chappel,J.S Bach's and Cure for Cancer with all the luxuries!!
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DaveMcW
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Your losses (units and cities) and units in enemy territory (both yours and theirs) contribute to war weariness.
Breaking a peace treaty before 20 turns is up immediately restores WW to the pre-treaty levels.
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Dominae
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quote: Originally posted by badams52
Dominae, MadBomber:
But I'd like to see you create an army of tanks or MAs when in anarchy. |
Given enough Forest and obsolete Stone-age Warriors...anything is possible!
Dominae
Last edited by Dominae on 11-12-2002 at 23:40
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georges bonbon
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I am going for republic.
And by the way, I always try to keep my GA for the last 150 years of the game. I sometimes refuse less interesting GW for fear of clinching GA.
So when you are technically ahead, go for the Internet and start fighting 20 years before it is build. With GA you can go on fighting for another twenty years without problems.
Try it.
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DaveMcW
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quote: Originally posted by Mad Bomber
No doubt that A late GA is the most productive overall, but I am of the view that any GA is a great GA. |
I disagree, a late GA is the LEAST productive!
A despot GA turns all your 1-shield tiles into 2-shield tiles. Mined shielded grasslands don't get any benefit, so I'll call the average production increase +80%.
A middle age GA gives all your tiles the +1 shield bonus, but by this time you are working hills and forests which already give a lot of shields. So it's more like a +70% production increase.
After railroads the average tile makes 2-3 shields, so +1 more from the GA is not that great. The production increase averages around +40%.
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